Merge pull request #101809 from Hilderin/fix-embedded-game-window-title

Fix Floating Game Window Title
This commit is contained in:
Thaddeus Crews 2025-01-20 10:05:30 -06:00
commit 7d8e0790d6
No known key found for this signature in database
GPG key ID: 62181B86FE9E5D84
6 changed files with 69 additions and 0 deletions

View file

@ -826,6 +826,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, uint64_t p_thread
}
} else if (p_msg == "evaluation_return") {
expression_evaluator->add_value(p_data);
} else if (p_msg == "window:title") {
ERR_FAIL_COND(p_data.size() != 1);
emit_signal(SNAME("remote_window_title_changed"), p_data[0]);
} else {
int colon_index = p_msg.find_char(':');
ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received");
@ -1784,6 +1787,7 @@ void ScriptEditorDebugger::_bind_methods() {
ADD_SIGNAL(MethodInfo("remote_object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("remote_tree_updated"));
ADD_SIGNAL(MethodInfo("remote_tree_select_requested", PropertyInfo(Variant::NODE_PATH, "path")));
ADD_SIGNAL(MethodInfo("remote_window_title_changed", PropertyInfo(Variant::STRING, "title")));
ADD_SIGNAL(MethodInfo("output", PropertyInfo(Variant::STRING, "msg"), PropertyInfo(Variant::INT, "level")));
ADD_SIGNAL(MethodInfo("stack_dump", PropertyInfo(Variant::ARRAY, "stack_dump")));
ADD_SIGNAL(MethodInfo("stack_frame_vars", PropertyInfo(Variant::INT, "num_vars")));

View file

@ -145,6 +145,10 @@ bool EmbeddedProcess::is_embedding_completed() {
return embedding_completed;
}
int EmbeddedProcess::get_embedded_pid() const {
return current_process_id;
}
void EmbeddedProcess::embed_process(OS::ProcessID p_pid) {
if (!window) {
return;

View file

@ -82,6 +82,7 @@ public:
Rect2i get_screen_embedded_window_rect();
bool is_embedding_in_progress();
bool is_embedding_completed();
int get_embedded_pid() const;
EmbeddedProcess();
~EmbeddedProcess();

View file

@ -32,7 +32,9 @@
#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/string/translation_server.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_interface.h"
@ -203,6 +205,12 @@ void GameView::_sessions_changed() {
}
_update_debugger_buttons();
if (embedded_process->is_embedding_completed()) {
if (!embedded_script_debugger || !embedded_script_debugger->is_session_active() || embedded_script_debugger->get_remote_pid() != embedded_process->get_embedded_pid()) {
_attach_script_debugger();
}
}
}
void GameView::_instance_starting_static(int p_idx, List<String> &r_arguments) {
@ -215,6 +223,11 @@ void GameView::_instance_starting(int p_idx, List<String> &r_arguments) {
return;
}
if (p_idx == 0 && embed_on_play && make_floating_on_play && !window_wrapper->get_window_enabled() && EditorNode::get_singleton()->is_multi_window_enabled()) {
// Set the Floating Window default title. Always considered in DEBUG mode, same as in Window::set_title.
String appname = GLOBAL_GET("application/config/name");
appname = vformat("%s (DEBUG)", TranslationServer::get_singleton()->translate(appname));
window_wrapper->set_window_title(appname);
window_wrapper->restore_window_from_saved_position(floating_window_rect, floating_window_screen, floating_window_screen_rect);
}
@ -255,6 +268,8 @@ void GameView::_stop_pressed() {
return;
}
_detach_script_debugger();
EditorNode::get_singleton()->set_unfocused_low_processor_usage_mode_enabled(true);
embedded_process->reset();
_update_ui();
@ -272,6 +287,7 @@ void GameView::_stop_pressed() {
}
void GameView::_embedding_completed() {
_attach_script_debugger();
_update_ui();
}
@ -563,6 +579,36 @@ void GameView::_update_floating_window_settings() {
}
}
void GameView::_attach_script_debugger() {
if (embedded_script_debugger) {
_detach_script_debugger();
}
embedded_script_debugger = nullptr;
for (int i = 0; EditorDebuggerNode::get_singleton()->get_debugger(i); i++) {
ScriptEditorDebugger *script_debugger = EditorDebuggerNode::get_singleton()->get_debugger(i);
if (script_debugger->is_session_active() && script_debugger->get_remote_pid() == embedded_process->get_embedded_pid()) {
embedded_script_debugger = script_debugger;
break;
}
}
if (embedded_script_debugger) {
embedded_script_debugger->connect("remote_window_title_changed", callable_mp(this, &GameView::_remote_window_title_changed));
}
}
void GameView::_detach_script_debugger() {
if (embedded_script_debugger) {
embedded_script_debugger->disconnect("remote_window_title_changed", callable_mp(this, &GameView::_remote_window_title_changed));
embedded_script_debugger = nullptr;
}
}
void GameView::_remote_window_title_changed(String title) {
window_wrapper->set_window_title(title);
}
void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_arguments) {
if (p_idx != 0 || !embed_on_play || !DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_WINDOW_EMBEDDING)) {
return;

View file

@ -40,6 +40,7 @@
class EmbeddedProcess;
class VSeparator;
class WindowWrapper;
class ScriptEditorDebugger;
class GameViewDebugger : public EditorDebuggerPlugin {
GDCLASS(GameViewDebugger, EditorDebuggerPlugin);
@ -101,6 +102,7 @@ class GameView : public VBoxContainer {
bool is_feature_enabled = true;
int active_sessions = 0;
int screen_index_before_start = -1;
ScriptEditorDebugger *embedded_script_debugger = nullptr;
bool embed_on_play = true;
bool make_floating_on_play = true;
@ -162,6 +164,9 @@ class GameView : public VBoxContainer {
void _window_before_closing();
void _update_floating_window_settings();
void _attach_script_debugger();
void _detach_script_debugger();
void _remote_window_title_changed(String title);
protected:
void _notification(int p_what);

View file

@ -31,6 +31,7 @@
#include "window.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/shortcut.h"
#include "core/string/translation_server.h"
#include "scene/gui/control.h"
@ -306,6 +307,14 @@ void Window::set_title(const String &p_title) {
}
}
emit_signal("title_changed");
#ifdef DEBUG_ENABLED
if (EngineDebugger::get_singleton() && window_id == DisplayServer::MAIN_WINDOW_ID && !Engine::get_singleton()->is_project_manager_hint()) {
Array arr;
arr.push_back(tr_title);
EngineDebugger::get_singleton()->send_message("window:title", arr);
}
#endif
}
String Window::get_title() const {