Fix RESET not effective when saving inactive scene

This commit is contained in:
kobewi 2023-11-03 12:58:56 +01:00
parent 5ee983188d
commit 8d71095622

View file

@ -1998,10 +1998,11 @@ void AnimationMixer::reset() {
ERR_FAIL_NULL(root_node_object); ERR_FAIL_NULL(root_node_object);
AnimationPlayer *aux_player = memnew(AnimationPlayer); AnimationPlayer *aux_player = memnew(AnimationPlayer);
EditorNode::get_singleton()->add_child(aux_player); root_node_object->add_child(aux_player);
Ref<AnimationLibrary> al; Ref<AnimationLibrary> al;
al.instantiate(); al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
aux_player->set_reset_on_save_enabled(false);
aux_player->set_root_node(aux_player->get_path_to(root_node_object)); aux_player->set_root_node(aux_player->get_path_to(root_node_object));
aux_player->add_animation_library("", al); aux_player->add_animation_library("", al);
aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);