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Fix RESET not effective when saving inactive scene
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1 changed files with 2 additions and 1 deletions
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@ -1998,10 +1998,11 @@ void AnimationMixer::reset() {
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ERR_FAIL_NULL(root_node_object);
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ERR_FAIL_NULL(root_node_object);
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AnimationPlayer *aux_player = memnew(AnimationPlayer);
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AnimationPlayer *aux_player = memnew(AnimationPlayer);
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EditorNode::get_singleton()->add_child(aux_player);
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root_node_object->add_child(aux_player);
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Ref<AnimationLibrary> al;
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Ref<AnimationLibrary> al;
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al.instantiate();
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al.instantiate();
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al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
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al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
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aux_player->set_reset_on_save_enabled(false);
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aux_player->set_root_node(aux_player->get_path_to(root_node_object));
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aux_player->set_root_node(aux_player->get_path_to(root_node_object));
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aux_player->add_animation_library("", al);
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aux_player->add_animation_library("", al);
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aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
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aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
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