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Optimize StringBuilder append for static strings, and as_string().
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2 changed files with 10 additions and 8 deletions
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@ -68,8 +68,10 @@ String StringBuilder::as_string() const {
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int godot_string_elem = 0;
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int c_string_elem = 0;
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for (int i = 0; i < appended_strings.size(); i++) {
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if (appended_strings[i] == -1) {
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for (uint32_t i = 0; i < appended_strings.size(); i++) {
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const int32_t str_len = appended_strings[i];
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if (str_len == -1) {
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// Godot string
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const String &s = strings[godot_string_elem];
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@ -81,11 +83,11 @@ String StringBuilder::as_string() const {
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} else {
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const char *s = c_strings[c_string_elem];
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for (int32_t j = 0; j < appended_strings[i]; j++) {
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for (int32_t j = 0; j < str_len; j++) {
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buffer[current_position + j] = s[j];
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}
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current_position += appended_strings[i];
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current_position += str_len;
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c_string_elem++;
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}
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@ -32,17 +32,17 @@
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#define STRING_BUILDER_H
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#include "core/string/ustring.h"
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#include "core/templates/vector.h"
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#include "core/templates/local_vector.h"
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class StringBuilder {
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uint32_t string_length = 0;
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Vector<String> strings;
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Vector<const char *> c_strings;
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LocalVector<String> strings;
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LocalVector<const char *> c_strings;
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// -1 means it's a Godot String
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// a natural number means C string.
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Vector<int32_t> appended_strings;
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LocalVector<int32_t> appended_strings;
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public:
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StringBuilder &append(const String &p_string);
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