Disable *glGetProcAddress() on the web

This commit is contained in:
David Snopek 2024-06-22 15:55:48 -05:00
parent 8a6c1e8f52
commit 8e242fe7c1
3 changed files with 8 additions and 5 deletions

View file

@ -72,7 +72,7 @@
#if !defined(IOS_ENABLED) && !defined(WEB_ENABLED) #if !defined(IOS_ENABLED) && !defined(WEB_ENABLED)
// We include EGL below to get debug callback on GLES2 platforms, // We include EGL below to get debug callback on GLES2 platforms,
// but EGL is not available on iOS. // but EGL is not available on iOS or the web.
#define CAN_DEBUG #define CAN_DEBUG
#endif #endif

View file

@ -207,11 +207,10 @@ def configure(env: "SConsEnvironment"):
env.Append(LINKFLAGS=["-sMAX_WEBGL_VERSION=2"]) env.Append(LINKFLAGS=["-sMAX_WEBGL_VERSION=2"])
# Allow use to take control of swapping WebGL buffers. # Allow use to take control of swapping WebGL buffers.
env.Append(LINKFLAGS=["-sOFFSCREEN_FRAMEBUFFER=1"]) env.Append(LINKFLAGS=["-sOFFSCREEN_FRAMEBUFFER=1"])
# Breaking change since emscripten 3.1.51 # Disables the use of *glGetProcAddress() which is inefficient.
# https://github.com/emscripten-core/emscripten/blob/main/ChangeLog.md#3151---121323 # See https://emscripten.org/docs/tools_reference/settings_reference.html#gl-enable-get-proc-address
if cc_semver >= (3, 1, 51): if cc_semver >= (3, 1, 51):
# Enables the use of *glGetProcAddress() env.Append(LINKFLAGS=["-sGL_ENABLE_GET_PROC_ADDRESS=0"])
env.Append(LINKFLAGS=["-sGL_ENABLE_GET_PROC_ADDRESS=1"])
if env["javascript_eval"]: if env["javascript_eval"]:
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"]) env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])

View file

@ -35,6 +35,10 @@
#define GLES_API_ENABLED // Allow using GLES. #define GLES_API_ENABLED // Allow using GLES.
#endif #endif
// Make using *glGetProcAddress() an error on the web.
#define glGetProcAddress(n) static_assert(false, "Usage of glGetProcessAddress() on the web is a bug.")
#define eglGetProcAddress(n) static_assert(false, "Usage of eglGetProcessAddress() on the web is a bug.")
#include "platform/web/godot_webgl2.h" #include "platform/web/godot_webgl2.h"
#endif // PLATFORM_GL_H #endif // PLATFORM_GL_H