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Avoid animation length from ever being completely, fixes #19420
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2 changed files with 8 additions and 2 deletions
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@ -643,6 +643,8 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
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if (editing)
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return;
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p_new_len = MAX(0.001, p_new_len);
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editing = true;
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*block_animation_update_ptr = true;
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undo_redo->create_action("Change animation length");
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@ -1059,7 +1061,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
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time_icon->set_tooltip(TTR("Animation Length Time (seconds)"));
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len_hb->add_child(time_icon);
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length = memnew(EditorSpinSlider);
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length->set_min(0);
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length->set_min(0.001);
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length->set_max(3600);
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length->set_step(0.01);
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length->set_allow_greater(true);
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@ -32,6 +32,8 @@
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#include "geometry.h"
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#define ANIM_MIN_LENGTH 0.001
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bool Animation::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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@ -2524,7 +2526,9 @@ StringName Animation::animation_track_get_key_animation(int p_track, int p_key)
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void Animation::set_length(float p_length) {
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ERR_FAIL_COND(length < 0);
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if (p_length < ANIM_MIN_LENGTH) {
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p_length = ANIM_MIN_LENGTH;
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}
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length = p_length;
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emit_changed();
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}
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