Avoid animation length from ever being completely, fixes #19420

This commit is contained in:
Juan Linietsky 2018-06-08 13:42:04 -03:00
parent 3aed396a30
commit 9cb17d7af8
2 changed files with 8 additions and 2 deletions

View file

@ -643,6 +643,8 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
if (editing)
return;
p_new_len = MAX(0.001, p_new_len);
editing = true;
*block_animation_update_ptr = true;
undo_redo->create_action("Change animation length");
@ -1059,7 +1061,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
time_icon->set_tooltip(TTR("Animation Length Time (seconds)"));
len_hb->add_child(time_icon);
length = memnew(EditorSpinSlider);
length->set_min(0);
length->set_min(0.001);
length->set_max(3600);
length->set_step(0.01);
length->set_allow_greater(true);

View file

@ -32,6 +32,8 @@
#include "geometry.h"
#define ANIM_MIN_LENGTH 0.001
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@ -2524,7 +2526,9 @@ StringName Animation::animation_track_get_key_animation(int p_track, int p_key)
void Animation::set_length(float p_length) {
ERR_FAIL_COND(length < 0);
if (p_length < ANIM_MIN_LENGTH) {
p_length = ANIM_MIN_LENGTH;
}
length = p_length;
emit_changed();
}