Merge pull request #101163 from Synzorasize/implement_11386

Allow prefixing with '%' to set a node as unique in the Scene Tree Dock
This commit is contained in:
Rémi Verschelde 2025-01-13 20:21:59 +01:00
commit 9da7e7d89d

View file

@ -1439,9 +1439,32 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
item = _find(tree->get_root(), p_node->get_path()); item = _find(tree->get_root(), p_node->get_path());
} }
ERR_FAIL_NULL(item); ERR_FAIL_NULL(item);
String new_name = p_name.validate_node_name(); bool check_for_unique_name_token = !p_name.is_empty() && p_name[0] == '%';
String substr_name = p_name;
if (new_name != p_name) { if (check_for_unique_name_token) {
substr_name = p_name.substr(1);
// No need to do anything else with this if already unique.
if (p_node->is_unique_name_in_owner()) {
check_for_unique_name_token = false;
// Do not set scene root as unique.
} else if (get_tree()->get_edited_scene_root() == p_node) {
check_for_unique_name_token = false;
String text = TTR("Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there.");
if (error->is_visible()) {
error->set_text(error->get_text() + "\n\n" + text);
} else {
error->set_text(text);
error->popup_centered();
}
}
}
String new_name = substr_name.validate_node_name();
// If p_name only has "%" at the beginning and no other invalid characters, do not error.
if (new_name != substr_name) {
String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters(); String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
if (error->is_visible()) { if (error->is_visible()) {
if (!error->get_meta("invalid_character", false)) { if (!error->get_meta("invalid_character", false)) {
@ -1482,12 +1505,16 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name); new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
if (new_name == p_node->get_name()) { if (new_name == p_node->get_name()) {
item->set_text(0, new_name); item->set_text(0, new_name);
return; // If setting name as unique, check for existing unique node below first.
if (!check_for_unique_name_token) {
return;
}
} }
// We previously made sure name is not the same as current name // We previously made sure name is not the same as current name
// so that it won't complain about already used unique name when not changing name. // so that it won't complain about already used unique name when not changing name.
if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) { if ((check_for_unique_name_token || p_node->is_unique_name_in_owner()) && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
check_for_unique_name_token = false;
String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name); String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
if (error->is_visible()) { if (error->is_visible()) {
if (!error->get_meta("same_unique_name", false)) { if (!error->get_meta("same_unique_name", false)) {
@ -1501,17 +1528,43 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
error->popup_centered(); error->popup_centered();
} }
item->set_text(0, p_node->get_name()); item->set_text(0, p_node->get_name());
if (p_node->is_unique_name_in_owner()) {
return;
}
}
// If same name and check_for_unique_name_token is still true, now set as unique.
// This is separate from final action so "Rename Node" is not added to undo history.
if (new_name == p_node->get_name()) {
if (check_for_unique_name_token) {
if (!is_scene_tree_dock) {
p_node->set_unique_name_in_owner(true);
} else {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Enable Scene Unique Name(s)"));
undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
undo_redo->commit_action();
}
}
return; return;
} }
if (!is_scene_tree_dock) { if (!is_scene_tree_dock) {
p_node->set_name(new_name); p_node->set_name(new_name);
if (check_for_unique_name_token) {
p_node->set_unique_name_in_owner(true);
}
item->set_metadata(0, p_node->get_path()); item->set_metadata(0, p_node->get_path());
emit_signal(SNAME("node_renamed")); emit_signal(SNAME("node_renamed"));
} else { } else {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node); undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
if (check_for_unique_name_token) {
undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
}
emit_signal(SNAME("node_prerename"), p_node, new_name); emit_signal(SNAME("node_prerename"), p_node, new_name);
undo_redo->add_undo_method(p_node, "set_name", p_node->get_name()); undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
@ -1523,6 +1576,10 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path()); undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
undo_redo->add_do_method(item, "set_text", 0, new_name); undo_redo->add_do_method(item, "set_text", 0, new_name);
if (check_for_unique_name_token) {
undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
}
undo_redo->commit_action(); undo_redo->commit_action();
} }
} }