mirror of
https://github.com/godotengine/godot.git
synced 2025-01-26 20:42:55 -05:00
Merge pull request #6410 from supaiku-o/issue-6029
Always show output panel when debugging
This commit is contained in:
commit
a66a23fafe
1 changed files with 3 additions and 0 deletions
|
@ -1087,6 +1087,9 @@ void ScriptEditorDebugger::start() {
|
||||||
|
|
||||||
stop();
|
stop();
|
||||||
|
|
||||||
|
if (!EditorNode::get_log()->is_visible()) {
|
||||||
|
EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
|
||||||
|
}
|
||||||
|
|
||||||
uint16_t port = GLOBAL_DEF("debug/remote_port",6007);
|
uint16_t port = GLOBAL_DEF("debug/remote_port",6007);
|
||||||
perf_history.clear();
|
perf_history.clear();
|
||||||
|
|
Loading…
Add table
Reference in a new issue