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Merge pull request #99712 from KoBeWi/bug_spawner_spawns_new_bugs_to_fix
Fix UID support in MultiplayerSpawner
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commit
ab58a339df
3 changed files with 11 additions and 13 deletions
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@ -145,7 +145,12 @@ String ResourceUID::uid_to_path(const String &p_uid) {
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}
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String ResourceUID::path_to_uid(const String &p_path) {
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return singleton->id_to_text(ResourceLoader::get_resource_uid(p_path));
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const ID id = ResourceLoader::get_resource_uid(p_path);
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if (id == INVALID_ID) {
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return p_path;
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} else {
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return singleton->id_to_text(id);
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}
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}
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String ResourceUID::ensure_path(const String &p_uid_or_path) {
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@ -46,7 +46,7 @@ bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value)
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if (ns.begins_with("scenes/")) {
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uint32_t index = ns.get_slicec('/', 1).to_int();
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ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
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spawnable_scenes[index].path = p_value;
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spawnable_scenes[index].path = ResourceUID::ensure_path(p_value);
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return true;
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}
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}
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@ -62,7 +62,7 @@ bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
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if (ns.begins_with("scenes/")) {
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uint32_t index = ns.get_slicec('/', 1).to_int();
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ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
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r_ret = spawnable_scenes[index].path;
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r_ret = ResourceUID::path_to_uid(spawnable_scenes[index].path);
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return true;
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}
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}
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@ -97,15 +97,9 @@ PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
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void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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SpawnableScene sc;
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if (p_path.begins_with("uid://")) {
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sc.uid = p_path;
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sc.path = ResourceUID::uid_to_path(p_path);
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} else {
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sc.uid = ResourceUID::path_to_uid(p_path);
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sc.path = p_path;
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}
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sc.path = ResourceUID::ensure_path(p_path);
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if (Engine::get_singleton()->is_editor_hint()) {
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ERR_FAIL_COND(!ResourceLoader::exists(p_path));
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ERR_FAIL_COND(!ResourceLoader::exists(sc.path));
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}
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spawnable_scenes.push_back(sc);
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#ifdef TOOLS_ENABLED
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@ -145,7 +139,7 @@ Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
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Vector<String> ss;
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ss.resize(spawnable_scenes.size());
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for (int i = 0; i < ss.size(); i++) {
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ss.write[i] = spawnable_scenes[i].uid;
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ss.write[i] = ResourceUID::path_to_uid(spawnable_scenes[i].path);
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}
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return ss;
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}
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@ -49,7 +49,6 @@ public:
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private:
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struct SpawnableScene {
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String path;
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String uid;
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Ref<PackedScene> cache;
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};
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