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Fix gui overflow in Android editor
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parent
aa65940a85
commit
b0ae6f7f01
1 changed files with 27 additions and 21 deletions
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@ -50,6 +50,7 @@
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#include "scene/animation/tween.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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@ -7606,31 +7607,34 @@ AnimationTrackEditor::AnimationTrackEditor() {
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track_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
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scroll->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
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HBoxContainer *bottom_hb = memnew(HBoxContainer);
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add_child(bottom_hb);
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HFlowContainer *bottom_hf = memnew(HFlowContainer);
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add_child(bottom_hf);
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imported_anim_warning = memnew(Button);
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imported_anim_warning->hide();
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imported_anim_warning->set_text(TTR("Imported Scene"));
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imported_anim_warning->set_tooltip_text(TTR("Warning: Editing imported animation"));
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imported_anim_warning->connect(SceneStringName(pressed), callable_mp(this, &AnimationTrackEditor::_show_imported_anim_warning));
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bottom_hb->add_child(imported_anim_warning);
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bottom_hf->add_child(imported_anim_warning);
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dummy_player_warning = memnew(Button);
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dummy_player_warning->hide();
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dummy_player_warning->set_text(TTR("Dummy Player"));
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dummy_player_warning->set_tooltip_text(TTR("Warning: Editing dummy AnimationPlayer"));
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dummy_player_warning->connect(SceneStringName(pressed), callable_mp(this, &AnimationTrackEditor::_show_dummy_player_warning));
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bottom_hb->add_child(dummy_player_warning);
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bottom_hf->add_child(dummy_player_warning);
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inactive_player_warning = memnew(Button);
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inactive_player_warning->hide();
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inactive_player_warning->set_text(TTR("Inactive Player"));
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inactive_player_warning->set_tooltip_text(TTR("Warning: AnimationPlayer is inactive"));
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inactive_player_warning->connect(SceneStringName(pressed), callable_mp(this, &AnimationTrackEditor::_show_inactive_player_warning));
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bottom_hb->add_child(inactive_player_warning);
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bottom_hf->add_child(inactive_player_warning);
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bottom_hb->add_spacer();
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Control *spacer = memnew(Control);
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spacer->set_mouse_filter(MOUSE_FILTER_PASS);
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spacer->set_h_size_flags(SIZE_EXPAND_FILL);
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bottom_hf->add_child(spacer);
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bezier_edit_icon = memnew(Button);
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bezier_edit_icon->set_flat(true);
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@ -7639,7 +7643,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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bezier_edit_icon->connect(SceneStringName(pressed), callable_mp(this, &AnimationTrackEditor::_toggle_bezier_edit));
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bezier_edit_icon->set_tooltip_text(TTR("Toggle between the bezier curve editor and track editor."));
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bottom_hb->add_child(bezier_edit_icon);
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bottom_hf->add_child(bezier_edit_icon);
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selected_filter = memnew(Button);
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selected_filter->set_flat(true);
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@ -7647,7 +7651,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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selected_filter->set_toggle_mode(true);
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selected_filter->set_tooltip_text(TTR("Only show tracks from nodes selected in tree."));
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bottom_hb->add_child(selected_filter);
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bottom_hf->add_child(selected_filter);
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view_group = memnew(Button);
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view_group->set_flat(true);
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@ -7655,12 +7659,12 @@ AnimationTrackEditor::AnimationTrackEditor() {
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view_group->set_toggle_mode(true);
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view_group->set_tooltip_text(TTR("Group tracks by node or display them as plain list."));
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bottom_hb->add_child(view_group);
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bottom_hb->add_child(memnew(VSeparator));
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bottom_hf->add_child(view_group);
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bottom_hf->add_child(memnew(VSeparator));
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snap_timeline = memnew(Button);
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snap_timeline->set_flat(true);
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bottom_hb->add_child(snap_timeline);
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bottom_hf->add_child(snap_timeline);
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snap_timeline->set_disabled(true);
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snap_timeline->set_toggle_mode(true);
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snap_timeline->set_pressed(false);
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@ -7668,7 +7672,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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snap_keys = memnew(Button);
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snap_keys->set_flat(true);
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bottom_hb->add_child(snap_keys);
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bottom_hf->add_child(snap_keys);
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snap_keys->set_disabled(true);
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snap_keys->set_toggle_mode(true);
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snap_keys->set_pressed(true);
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@ -7676,7 +7680,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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fps_compat = memnew(Button);
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fps_compat->set_flat(true);
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bottom_hb->add_child(fps_compat);
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bottom_hf->add_child(fps_compat);
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fps_compat->set_disabled(true);
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fps_compat->set_toggle_mode(true);
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fps_compat->set_pressed(true);
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@ -7684,7 +7688,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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fps_compat->connect(SceneStringName(toggled), callable_mp(this, &AnimationTrackEditor::_update_fps_compat_mode));
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nearest_fps_label = memnew(Label);
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bottom_hb->add_child(nearest_fps_label);
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bottom_hf->add_child(nearest_fps_label);
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step = memnew(EditorSpinSlider);
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step->set_min(0);
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@ -7693,22 +7697,23 @@ AnimationTrackEditor::AnimationTrackEditor() {
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step->set_hide_slider(true);
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step->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
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step->set_tooltip_text(TTR("Animation step value."));
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bottom_hb->add_child(step);
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bottom_hf->add_child(step);
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step->connect(SceneStringName(value_changed), callable_mp(this, &AnimationTrackEditor::_update_step));
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step->set_read_only(true);
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snap_mode = memnew(OptionButton);
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snap_mode->add_item(TTR("Seconds"));
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snap_mode->add_item(TTR("FPS"));
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bottom_hb->add_child(snap_mode);
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bottom_hf->add_child(snap_mode);
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snap_mode->connect(SceneStringName(item_selected), callable_mp(this, &AnimationTrackEditor::_snap_mode_changed));
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snap_mode->set_disabled(true);
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bottom_hb->add_child(memnew(VSeparator));
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bottom_hf->add_child(memnew(VSeparator));
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HBoxContainer *zoom_hb = memnew(HBoxContainer);
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zoom_icon = memnew(TextureRect);
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zoom_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
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bottom_hb->add_child(zoom_icon);
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zoom_hb->add_child(zoom_icon);
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zoom = memnew(HSlider);
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zoom->set_step(0.01);
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zoom->set_min(0.0);
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@ -7716,7 +7721,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
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zoom->set_value(1.0);
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zoom->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
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zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
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bottom_hb->add_child(zoom);
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zoom_hb->add_child(zoom);
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bottom_hf->add_child(zoom_hb);
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timeline->set_zoom(zoom);
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ED_SHORTCUT("animation_editor/auto_fit", TTRC("Fit to panel"), KeyModifierMask::ALT | Key::F);
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@ -7725,14 +7731,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
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auto_fit->set_flat(true);
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auto_fit->connect(SceneStringName(pressed), callable_mp(this, &AnimationTrackEditor::_auto_fit));
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auto_fit->set_shortcut(ED_GET_SHORTCUT("animation_editor/auto_fit"));
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bottom_hb->add_child(auto_fit);
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bottom_hf->add_child(auto_fit);
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auto_fit_bezier = memnew(Button);
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auto_fit_bezier->set_flat(true);
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auto_fit_bezier->set_visible(false);
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auto_fit_bezier->connect(SceneStringName(pressed), callable_mp(this, &AnimationTrackEditor::_auto_fit_bezier));
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auto_fit_bezier->set_shortcut(ED_GET_SHORTCUT("animation_editor/auto_fit"));
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bottom_hb->add_child(auto_fit_bezier);
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bottom_hf->add_child(auto_fit_bezier);
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edit = memnew(MenuButton);
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edit->set_shortcut_context(this);
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