mirror of
https://github.com/godotengine/godot.git
synced 2025-01-22 10:32:54 -05:00
[Web] Fix Web Editor plugin being added to SCons multiple times
Move the Web Editor plugin files to an editor sub-folder inside the platform folder.
This commit is contained in:
parent
fd4c29a189
commit
b4f8135d46
5 changed files with 11 additions and 11 deletions
|
@ -27,9 +27,11 @@ web_files = [
|
|||
"javascript_bridge_singleton.cpp",
|
||||
"web_main.cpp",
|
||||
"os_web.cpp",
|
||||
"api/web_tools_editor_plugin.cpp",
|
||||
]
|
||||
|
||||
if env["target"] == "editor":
|
||||
env.add_source_files(web_files, "editor/*.cpp")
|
||||
|
||||
sys_env = env.Clone()
|
||||
sys_env.AddJSLibraries(
|
||||
[
|
||||
|
|
|
@ -31,14 +31,12 @@
|
|||
#include "api.h"
|
||||
|
||||
#include "javascript_bridge_singleton.h"
|
||||
#include "web_tools_editor_plugin.h"
|
||||
|
||||
#include "core/config/engine.h"
|
||||
|
||||
static JavaScriptBridge *javascript_bridge_singleton;
|
||||
|
||||
void register_web_api() {
|
||||
WebToolsEditorPlugin::initialize();
|
||||
GDREGISTER_ABSTRACT_CLASS(JavaScriptObject);
|
||||
GDREGISTER_ABSTRACT_CLASS(JavaScriptBridge);
|
||||
javascript_bridge_singleton = memnew(JavaScriptBridge);
|
||||
|
|
|
@ -30,8 +30,6 @@
|
|||
|
||||
#include "web_tools_editor_plugin.h"
|
||||
|
||||
#if defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
|
||||
|
||||
#include "core/config/engine.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/dir_access.h"
|
||||
|
@ -155,5 +153,3 @@ void WebToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zip
|
|||
cur = dir->get_next();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // TOOLS_ENABLED && WEB_ENABLED
|
|
@ -31,8 +31,6 @@
|
|||
#ifndef WEB_TOOLS_EDITOR_PLUGIN_H
|
||||
#define WEB_TOOLS_EDITOR_PLUGIN_H
|
||||
|
||||
#if defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
|
||||
|
||||
#include "core/io/zip_io.h"
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
|
||||
|
@ -57,6 +55,4 @@ public:
|
|||
static void initialize() {}
|
||||
};
|
||||
|
||||
#endif // TOOLS_ENABLED && WEB_ENABLED
|
||||
|
||||
#endif // WEB_TOOLS_EDITOR_PLUGIN_H
|
|
@ -38,6 +38,10 @@
|
|||
#include "scene/main/scene_tree.h"
|
||||
#include "scene/main/window.h" // SceneTree only forward declares it.
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/web_tools_editor_plugin.h"
|
||||
#endif
|
||||
|
||||
#include <emscripten/emscripten.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
@ -104,6 +108,10 @@ void main_loop_callback() {
|
|||
extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
|
||||
os = new OS_Web();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
WebToolsEditorPlugin::initialize();
|
||||
#endif
|
||||
|
||||
// We must override main when testing is enabled
|
||||
TEST_MAIN_OVERRIDE
|
||||
|
||||
|
|
Loading…
Reference in a new issue