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Fix NavigationObstacle3D debug clear regression
Clears NavigationObstacle3D on tree exit.
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parent
d33da79d3f
commit
c734f90282
2 changed files with 13 additions and 1 deletions
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@ -111,7 +111,7 @@ void NavigationObstacle3D::_notification(int p_what) {
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set_physics_process_internal(false);
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_update_map(RID());
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#ifdef DEBUG_ENABLED
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_update_debug();
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_clear_debug();
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#endif // DEBUG_ENABLED
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} break;
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@ -633,3 +633,14 @@ void NavigationObstacle3D::_update_static_obstacle_debug() {
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}
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}
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#endif // DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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void NavigationObstacle3D::_clear_debug() {
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RenderingServer *rs = RenderingServer::get_singleton();
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ERR_FAIL_NULL(rs);
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rs->mesh_clear(fake_agent_radius_debug_mesh_rid);
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rs->mesh_clear(static_obstacle_debug_mesh_rid);
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rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, RID());
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rs->instance_set_scenario(static_obstacle_debug_instance_rid, RID());
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}
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#endif // DEBUG_ENABLED
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@ -71,6 +71,7 @@ private:
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void _update_debug();
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void _update_fake_agent_radius_debug();
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void _update_static_obstacle_debug();
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void _clear_debug();
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#endif // DEBUG_ENABLED
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protected:
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