Fix NavigationObstacle3D debug clear regression

Clears NavigationObstacle3D on tree exit.
This commit is contained in:
smix8 2025-01-18 01:29:25 +01:00
parent d33da79d3f
commit c734f90282
2 changed files with 13 additions and 1 deletions

View file

@ -111,7 +111,7 @@ void NavigationObstacle3D::_notification(int p_what) {
set_physics_process_internal(false);
_update_map(RID());
#ifdef DEBUG_ENABLED
_update_debug();
_clear_debug();
#endif // DEBUG_ENABLED
} break;
@ -633,3 +633,14 @@ void NavigationObstacle3D::_update_static_obstacle_debug() {
}
}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
void NavigationObstacle3D::_clear_debug() {
RenderingServer *rs = RenderingServer::get_singleton();
ERR_FAIL_NULL(rs);
rs->mesh_clear(fake_agent_radius_debug_mesh_rid);
rs->mesh_clear(static_obstacle_debug_mesh_rid);
rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, RID());
rs->instance_set_scenario(static_obstacle_debug_instance_rid, RID());
}
#endif // DEBUG_ENABLED

View file

@ -71,6 +71,7 @@ private:
void _update_debug();
void _update_fake_agent_radius_debug();
void _update_static_obstacle_debug();
void _clear_debug();
#endif // DEBUG_ENABLED
protected: