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[Web] Implement dummy IPWeb instead of IPUnix
Note: This commit ties the IPUnix to the UNIX_SOCKET_UNAVAILABLE define, disabling it when set. It is maybe not semantically correct (getifaddrs) is not part of the "socket" API, but it's reasonable to expect that a platform not supporting Unix-style sockets, would also not support other Unix network functions.
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0eadbdb5d0
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7 changed files with 105 additions and 3 deletions
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#if defined(UNIX_ENABLED)
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#if defined(UNIX_ENABLED) && !defined(UNIX_SOCKET_UNAVAILABLE)
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#include "ip_unix.h"
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@ -31,7 +31,7 @@
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#ifndef IP_UNIX_H
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#define IP_UNIX_H
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#if defined(UNIX_ENABLED)
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#if defined(UNIX_ENABLED) && !defined(UNIX_SOCKET_UNAVAILABLE)
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#include "core/io/ip.h"
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@ -169,8 +169,8 @@ void OS_Unix::initialize_core() {
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#ifndef UNIX_SOCKET_UNAVAILABLE
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NetSocketUnix::make_default();
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#endif
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IPUnix::make_default();
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#endif
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process_map = memnew((HashMap<ProcessID, ProcessInfo>));
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_setup_clock();
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@ -26,6 +26,7 @@ web_files = [
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"http_client_web.cpp",
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"javascript_bridge_singleton.cpp",
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"web_main.cpp",
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"ip_web.cpp",
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"os_web.cpp",
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]
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48
platform/web/ip_web.cpp
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48
platform/web/ip_web.cpp
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@ -0,0 +1,48 @@
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/**************************************************************************/
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/* ip_web.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "ip_web.h"
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void IPWeb::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type) const {
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}
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void IPWeb::get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const {
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}
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void IPWeb::make_default() {
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_create = _create_web;
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}
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IP *IPWeb::_create_web() {
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return memnew(IPWeb);
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}
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IPWeb::IPWeb() {
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}
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51
platform/web/ip_web.h
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51
platform/web/ip_web.h
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@ -0,0 +1,51 @@
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/**************************************************************************/
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/* ip_web.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef IP_WEB_H
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#define IP_WEB_H
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#include "core/io/ip.h"
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class IPWeb : public IP {
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GDCLASS(IPWeb, IP);
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virtual void _resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type = TYPE_ANY) const override;
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private:
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static IP *_create_web();
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public:
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virtual void get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const override;
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static void make_default();
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IPWeb();
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};
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#endif // IP_WEB_H
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@ -33,6 +33,7 @@
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#include "api/javascript_bridge_singleton.h"
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#include "display_server_web.h"
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#include "godot_js.h"
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#include "ip_web.h"
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#include "core/config/project_settings.h"
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#include "core/debugger/engine_debugger.h"
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@ -53,6 +54,7 @@ void OS_Web::alert(const String &p_alert, const String &p_title) {
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// Lifecycle
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void OS_Web::initialize() {
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OS_Unix::initialize_core();
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IPWeb::make_default();
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DisplayServerWeb::register_web_driver();
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}
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