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Move singleton StringName definitions to header
This commit is contained in:
parent
1f47e4c4e3
commit
d3c9bee653
6 changed files with 126 additions and 404 deletions
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@ -1,75 +0,0 @@
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/**************************************************************************/
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/* core_string_names.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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||||
/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "core_string_names.h"
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CoreStringNames *CoreStringNames::singleton = nullptr;
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CoreStringNames::CoreStringNames() :
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free_(StaticCString::create("free")),
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changed(StaticCString::create("changed")),
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script(StaticCString::create("script")),
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script_changed(StaticCString::create("script_changed")),
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_iter_init(StaticCString::create("_iter_init")),
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_iter_next(StaticCString::create("_iter_next")),
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_iter_get(StaticCString::create("_iter_get")),
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get_rid(StaticCString::create("get_rid")),
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_to_string(StaticCString::create("_to_string")),
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_custom_features(StaticCString::create("_custom_features")),
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x(StaticCString::create("x")),
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y(StaticCString::create("y")),
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z(StaticCString::create("z")),
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w(StaticCString::create("w")),
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r(StaticCString::create("r")),
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g(StaticCString::create("g")),
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b(StaticCString::create("b")),
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a(StaticCString::create("a")),
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position(StaticCString::create("position")),
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size(StaticCString::create("size")),
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end(StaticCString::create("end")),
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basis(StaticCString::create("basis")),
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origin(StaticCString::create("origin")),
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normal(StaticCString::create("normal")),
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d(StaticCString::create("d")),
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h(StaticCString::create("h")),
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s(StaticCString::create("s")),
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v(StaticCString::create("v")),
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r8(StaticCString::create("r8")),
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g8(StaticCString::create("g8")),
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b8(StaticCString::create("b8")),
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a8(StaticCString::create("a8")),
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call(StaticCString::create("call")),
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call_deferred(StaticCString::create("call_deferred")),
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bind(StaticCString::create("bind")),
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notification(StaticCString::create("notification")),
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property_list_changed(StaticCString::create("property_list_changed")) {
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}
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@ -34,61 +34,56 @@
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#include "core/string/string_name.h"
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class CoreStringNames {
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friend void register_core_types();
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friend void unregister_core_types();
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inline static CoreStringNames *singleton = nullptr;
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public:
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static void create() { singleton = memnew(CoreStringNames); }
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static void free() {
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memdelete(singleton);
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singleton = nullptr;
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}
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CoreStringNames();
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public:
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_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
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static CoreStringNames *singleton;
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const StringName free_ = StaticCString::create("free"); // free would conflict with C++ keyword.
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const StringName changed = StaticCString::create("changed");
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const StringName script = StaticCString::create("script");
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const StringName script_changed = StaticCString::create("script_changed");
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const StringName _iter_init = StaticCString::create("_iter_init");
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const StringName _iter_next = StaticCString::create("_iter_next");
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const StringName _iter_get = StaticCString::create("_iter_get");
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const StringName get_rid = StaticCString::create("get_rid");
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const StringName _to_string = StaticCString::create("_to_string");
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const StringName _custom_features = StaticCString::create("_custom_features");
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StringName free_; // "free", conflict with C++ keyword.
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StringName changed;
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StringName script;
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StringName script_changed;
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StringName _iter_init;
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StringName _iter_next;
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StringName _iter_get;
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StringName get_rid;
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StringName _to_string;
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StringName _custom_features;
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const StringName x = StaticCString::create("x");
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const StringName y = StaticCString::create("y");
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const StringName z = StaticCString::create("z");
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const StringName w = StaticCString::create("w");
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const StringName r = StaticCString::create("r");
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const StringName g = StaticCString::create("g");
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const StringName b = StaticCString::create("b");
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const StringName a = StaticCString::create("a");
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const StringName position = StaticCString::create("position");
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const StringName size = StaticCString::create("size");
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const StringName end = StaticCString::create("end");
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const StringName basis = StaticCString::create("basis");
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const StringName origin = StaticCString::create("origin");
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const StringName normal = StaticCString::create("normal");
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const StringName d = StaticCString::create("d");
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const StringName h = StaticCString::create("h");
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const StringName s = StaticCString::create("s");
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const StringName v = StaticCString::create("v");
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const StringName r8 = StaticCString::create("r8");
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const StringName g8 = StaticCString::create("g8");
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const StringName b8 = StaticCString::create("b8");
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const StringName a8 = StaticCString::create("a8");
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StringName x;
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StringName y;
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StringName z;
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StringName w;
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StringName r;
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StringName g;
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StringName b;
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StringName a;
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StringName position;
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StringName size;
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StringName end;
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StringName basis;
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StringName origin;
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StringName normal;
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StringName d;
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StringName h;
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StringName s;
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StringName v;
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StringName r8;
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StringName g8;
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StringName b8;
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StringName a8;
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StringName call;
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StringName call_deferred;
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StringName bind;
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StringName notification;
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StringName property_list_changed;
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const StringName call = StaticCString::create("call");
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const StringName call_deferred = StaticCString::create("call_deferred");
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const StringName bind = StaticCString::create("bind");
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const StringName notification = StaticCString::create("notification");
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const StringName property_list_changed = StaticCString::create("property_list_changed");
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};
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#define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name
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@ -1,40 +0,0 @@
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/**************************************************************************/
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/* editor_string_names.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_string_names.h"
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EditorStringNames *EditorStringNames::singleton = nullptr;
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EditorStringNames::EditorStringNames() {
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Editor = StaticCString::create("Editor");
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EditorFonts = StaticCString::create("EditorFonts");
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EditorIcons = StaticCString::create("EditorIcons");
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EditorStyles = StaticCString::create("EditorStyles");
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}
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@ -34,9 +34,7 @@
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#include "core/string/string_name.h"
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class EditorStringNames {
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static EditorStringNames *singleton;
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EditorStringNames();
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inline static EditorStringNames *singleton = nullptr;
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public:
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static void create() { singleton = memnew(EditorStringNames); }
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_FORCE_INLINE_ static EditorStringNames *get_singleton() { return singleton; }
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StringName Editor;
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StringName EditorFonts;
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StringName EditorIcons;
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StringName EditorStyles;
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const StringName Editor = StaticCString::create("Editor");
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const StringName EditorFonts = StaticCString::create("EditorFonts");
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const StringName EditorIcons = StaticCString::create("EditorIcons");
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const StringName EditorStyles = StaticCString::create("EditorStyles");
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};
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#define EditorStringName(m_name) EditorStringNames::get_singleton()->m_name
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@ -1,148 +0,0 @@
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/**************************************************************************/
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/* scene_string_names.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_string_names.h"
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SceneStringNames *SceneStringNames::singleton = nullptr;
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SceneStringNames::SceneStringNames() {
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resized = StaticCString::create("resized");
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draw = StaticCString::create("draw");
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hidden = StaticCString::create("hidden");
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visibility_changed = StaticCString::create("visibility_changed");
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input_event = StaticCString::create("input_event");
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shader = StaticCString::create("shader");
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tree_entered = StaticCString::create("tree_entered");
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tree_exiting = StaticCString::create("tree_exiting");
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tree_exited = StaticCString::create("tree_exited");
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ready = StaticCString::create("ready");
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item_rect_changed = StaticCString::create("item_rect_changed");
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size_flags_changed = StaticCString::create("size_flags_changed");
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minimum_size_changed = StaticCString::create("minimum_size_changed");
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sleeping_state_changed = StaticCString::create("sleeping_state_changed");
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finished = StaticCString::create("finished");
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animation_finished = StaticCString::create("animation_finished");
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animation_changed = StaticCString::create("animation_changed");
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animation_started = StaticCString::create("animation_started");
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RESET = StaticCString::create("RESET");
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pose_updated = StaticCString::create("pose_updated");
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skeleton_updated = StaticCString::create("skeleton_updated");
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bone_enabled_changed = StaticCString::create("bone_enabled_changed");
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show_rest_only_changed = StaticCString::create("show_rest_only_changed");
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mouse_entered = StaticCString::create("mouse_entered");
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mouse_exited = StaticCString::create("mouse_exited");
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mouse_shape_entered = StaticCString::create("mouse_shape_entered");
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mouse_shape_exited = StaticCString::create("mouse_shape_exited");
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focus_entered = StaticCString::create("focus_entered");
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focus_exited = StaticCString::create("focus_exited");
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pre_sort_children = StaticCString::create("pre_sort_children");
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sort_children = StaticCString::create("sort_children");
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body_shape_entered = StaticCString::create("body_shape_entered");
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body_entered = StaticCString::create("body_entered");
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body_shape_exited = StaticCString::create("body_shape_exited");
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body_exited = StaticCString::create("body_exited");
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area_shape_entered = StaticCString::create("area_shape_entered");
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area_shape_exited = StaticCString::create("area_shape_exited");
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update = StaticCString::create("update");
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updated = StaticCString::create("updated");
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_ready = StaticCString::create("_ready");
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screen_entered = StaticCString::create("screen_entered");
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screen_exited = StaticCString::create("screen_exited");
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gui_input = StaticCString::create("gui_input");
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_spatial_editor_group = StaticCString::create("_spatial_editor_group");
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_request_gizmo = StaticCString::create("_request_gizmo");
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offset = StaticCString::create("offset");
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rotation_mode = StaticCString::create("rotation_mode");
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rotate = StaticCString::create("rotate");
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h_offset = StaticCString::create("h_offset");
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v_offset = StaticCString::create("v_offset");
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area_entered = StaticCString::create("area_entered");
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area_exited = StaticCString::create("area_exited");
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line_separation = StaticCString::create("line_separation");
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font = StaticCString::create("font");
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font_size = StaticCString::create("font_size");
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font_color = StaticCString::create("font_color");
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frame_changed = StaticCString::create("frame_changed");
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texture_changed = StaticCString::create("texture_changed");
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autoplay = StaticCString::create("autoplay");
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blend_times = StaticCString::create("blend_times");
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speed = StaticCString::create("speed");
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node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
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output = StaticCString::create("output");
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path_pp = NodePath("..");
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// Audio bus name.
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Master = StaticCString::create("Master");
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default_ = StaticCString::create("default");
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window_input = StaticCString::create("window_input");
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theme_changed = StaticCString::create("theme_changed");
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shader_overrides_group = StaticCString::create("_shader_overrides_group_");
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shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
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_custom_type_script = StaticCString::create("_custom_type_script");
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pressed = StaticCString::create("pressed");
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id_pressed = StaticCString::create("id_pressed");
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toggled = StaticCString::create("toggled");
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panel = StaticCString::create("panel");
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item_selected = StaticCString::create("item_selected");
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confirmed = StaticCString::create("confirmed");
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text_changed = StaticCString::create("text_changed");
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text_submitted = StaticCString::create("text_submitted");
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value_changed = StaticCString::create("value_changed");
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}
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@ -35,129 +35,121 @@
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#include "core/string/string_name.h"
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class SceneStringNames {
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friend void register_scene_types();
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friend void unregister_scene_types();
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static SceneStringNames *singleton;
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inline static SceneStringNames *singleton = nullptr;
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public:
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static void create() { singleton = memnew(SceneStringNames); }
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static void free() {
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memdelete(singleton);
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singleton = nullptr;
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}
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SceneStringNames();
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public:
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_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
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StringName resized;
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StringName draw;
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StringName hidden;
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StringName visibility_changed;
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StringName input_event;
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StringName gui_input;
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StringName item_rect_changed;
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StringName shader;
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StringName tree_entered;
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StringName tree_exiting;
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StringName tree_exited;
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StringName ready;
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StringName size_flags_changed;
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StringName minimum_size_changed;
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StringName sleeping_state_changed;
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StringName update;
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StringName updated;
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const StringName resized = StaticCString::create("resized");
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const StringName draw = StaticCString::create("draw");
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const StringName hidden = StaticCString::create("hidden");
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const StringName visibility_changed = StaticCString::create("visibility_changed");
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StringName line_separation;
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StringName font;
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StringName font_size;
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StringName font_color;
|
||||
const StringName input_event = StaticCString::create("input_event");
|
||||
const StringName gui_input = StaticCString::create("gui_input");
|
||||
const StringName window_input = StaticCString::create("window_input");
|
||||
|
||||
StringName mouse_entered;
|
||||
StringName mouse_exited;
|
||||
StringName mouse_shape_entered;
|
||||
StringName mouse_shape_exited;
|
||||
StringName focus_entered;
|
||||
StringName focus_exited;
|
||||
const StringName tree_entered = StaticCString::create("tree_entered");
|
||||
const StringName tree_exiting = StaticCString::create("tree_exiting");
|
||||
const StringName tree_exited = StaticCString::create("tree_exited");
|
||||
const StringName ready = StaticCString::create("ready");
|
||||
const StringName _ready = StaticCString::create("_ready");
|
||||
|
||||
StringName pre_sort_children;
|
||||
StringName sort_children;
|
||||
const StringName item_rect_changed = StaticCString::create("item_rect_changed");
|
||||
const StringName size_flags_changed = StaticCString::create("size_flags_changed");
|
||||
const StringName minimum_size_changed = StaticCString::create("minimum_size_changed");
|
||||
const StringName sleeping_state_changed = StaticCString::create("sleeping_state_changed");
|
||||
const StringName node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
|
||||
const StringName update = StaticCString::create("update");
|
||||
const StringName updated = StaticCString::create("updated");
|
||||
|
||||
StringName finished;
|
||||
StringName animation_finished;
|
||||
StringName animation_changed;
|
||||
StringName animation_started;
|
||||
StringName RESET;
|
||||
const StringName line_separation = StaticCString::create("line_separation");
|
||||
const StringName font = StaticCString::create("font");
|
||||
const StringName font_size = StaticCString::create("font_size");
|
||||
const StringName font_color = StaticCString::create("font_color");
|
||||
|
||||
StringName pose_updated;
|
||||
StringName skeleton_updated;
|
||||
StringName bone_enabled_changed;
|
||||
StringName show_rest_only_changed;
|
||||
const StringName mouse_entered = StaticCString::create("mouse_entered");
|
||||
const StringName mouse_exited = StaticCString::create("mouse_exited");
|
||||
const StringName mouse_shape_entered = StaticCString::create("mouse_shape_entered");
|
||||
const StringName mouse_shape_exited = StaticCString::create("mouse_shape_exited");
|
||||
const StringName focus_entered = StaticCString::create("focus_entered");
|
||||
const StringName focus_exited = StaticCString::create("focus_exited");
|
||||
|
||||
StringName body_shape_entered;
|
||||
StringName body_entered;
|
||||
StringName body_shape_exited;
|
||||
StringName body_exited;
|
||||
const StringName pre_sort_children = StaticCString::create("pre_sort_children");
|
||||
const StringName sort_children = StaticCString::create("sort_children");
|
||||
|
||||
StringName area_shape_entered;
|
||||
StringName area_shape_exited;
|
||||
const StringName finished = StaticCString::create("finished");
|
||||
const StringName animation_finished = StaticCString::create("animation_finished");
|
||||
const StringName animation_changed = StaticCString::create("animation_changed");
|
||||
const StringName animation_started = StaticCString::create("animation_started");
|
||||
const StringName RESET = StaticCString::create("RESET");
|
||||
|
||||
StringName _ready;
|
||||
const StringName pose_updated = StaticCString::create("pose_updated");
|
||||
const StringName skeleton_updated = StaticCString::create("skeleton_updated");
|
||||
const StringName bone_enabled_changed = StaticCString::create("bone_enabled_changed");
|
||||
const StringName show_rest_only_changed = StaticCString::create("show_rest_only_changed");
|
||||
|
||||
StringName screen_entered;
|
||||
StringName screen_exited;
|
||||
const StringName body_shape_entered = StaticCString::create("body_shape_entered");
|
||||
const StringName body_entered = StaticCString::create("body_entered");
|
||||
const StringName body_shape_exited = StaticCString::create("body_shape_exited");
|
||||
const StringName body_exited = StaticCString::create("body_exited");
|
||||
|
||||
StringName _spatial_editor_group;
|
||||
StringName _request_gizmo;
|
||||
const StringName area_shape_entered = StaticCString::create("area_shape_entered");
|
||||
const StringName area_shape_exited = StaticCString::create("area_shape_exited");
|
||||
|
||||
StringName offset;
|
||||
StringName rotation_mode;
|
||||
StringName rotate;
|
||||
StringName v_offset;
|
||||
StringName h_offset;
|
||||
const StringName screen_entered = StaticCString::create("screen_entered");
|
||||
const StringName screen_exited = StaticCString::create("screen_exited");
|
||||
|
||||
StringName area_entered;
|
||||
StringName area_exited;
|
||||
const StringName _spatial_editor_group = StaticCString::create("_spatial_editor_group");
|
||||
const StringName _request_gizmo = StaticCString::create("_request_gizmo");
|
||||
|
||||
StringName frame_changed;
|
||||
StringName texture_changed;
|
||||
const StringName offset = StaticCString::create("offset");
|
||||
const StringName rotation_mode = StaticCString::create("rotation_mode");
|
||||
const StringName rotate = StaticCString::create("rotate");
|
||||
const StringName h_offset = StaticCString::create("h_offset");
|
||||
const StringName v_offset = StaticCString::create("v_offset");
|
||||
|
||||
StringName autoplay;
|
||||
StringName blend_times;
|
||||
StringName speed;
|
||||
const StringName area_entered = StaticCString::create("area_entered");
|
||||
const StringName area_exited = StaticCString::create("area_exited");
|
||||
|
||||
NodePath path_pp;
|
||||
const StringName frame_changed = StaticCString::create("frame_changed");
|
||||
const StringName texture_changed = StaticCString::create("texture_changed");
|
||||
|
||||
StringName default_; // "default", conflict with C++ keyword.
|
||||
const StringName autoplay = StaticCString::create("autoplay");
|
||||
const StringName blend_times = StaticCString::create("blend_times");
|
||||
const StringName speed = StaticCString::create("speed");
|
||||
|
||||
StringName node_configuration_warning_changed;
|
||||
const NodePath path_pp = NodePath("..");
|
||||
|
||||
StringName output;
|
||||
const StringName default_ = StaticCString::create("default"); // default would conflict with C++ keyword.
|
||||
const StringName output = StaticCString::create("output");
|
||||
|
||||
StringName Master;
|
||||
const StringName Master = StaticCString::create("Master"); // Audio bus name.
|
||||
|
||||
StringName window_input;
|
||||
const StringName theme_changed = StaticCString::create("theme_changed");
|
||||
const StringName shader = StaticCString::create("shader");
|
||||
const StringName shader_overrides_group = StaticCString::create("_shader_overrides_group_");
|
||||
const StringName shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
|
||||
|
||||
StringName theme_changed;
|
||||
StringName shader_overrides_group;
|
||||
StringName shader_overrides_group_active;
|
||||
const StringName _custom_type_script = StaticCString::create("_custom_type_script");
|
||||
|
||||
StringName _custom_type_script;
|
||||
const StringName pressed = StaticCString::create("pressed");
|
||||
const StringName id_pressed = StaticCString::create("id_pressed");
|
||||
const StringName toggled = StaticCString::create("toggled");
|
||||
|
||||
StringName pressed;
|
||||
StringName id_pressed;
|
||||
StringName toggled;
|
||||
const StringName panel = StaticCString::create("panel");
|
||||
const StringName item_selected = StaticCString::create("item_selected");
|
||||
const StringName confirmed = StaticCString::create("confirmed");
|
||||
|
||||
StringName panel;
|
||||
|
||||
StringName item_selected;
|
||||
|
||||
StringName confirmed;
|
||||
|
||||
StringName text_changed;
|
||||
StringName text_submitted;
|
||||
StringName value_changed;
|
||||
const StringName text_changed = StaticCString::create("text_changed");
|
||||
const StringName text_submitted = StaticCString::create("text_submitted");
|
||||
const StringName value_changed = StaticCString::create("value_changed");
|
||||
};
|
||||
|
||||
#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name
|
||||
|
|
Loading…
Reference in a new issue