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Add Show in FileSystem right click option to SpriteFrames
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2 changed files with 40 additions and 0 deletions
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@ -38,6 +38,7 @@
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene_tree_dock.h"
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@ -1309,10 +1310,39 @@ void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
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_zoom_out();
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// Don't scroll down after zooming out.
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accept_event();
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} else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
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Point2 pos = mb->get_position();
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right_clicked_frame = frame_list->get_item_at_position(pos, true);
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if (right_clicked_frame != -1) {
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if (!menu) {
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menu = memnew(PopupMenu);
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add_child(menu);
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menu->connect(SceneStringName(id_pressed), callable_mp(this, &SpriteFramesEditor::_menu_selected));
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menu->add_icon_item(get_editor_theme_icon(SNAME("ShowInFileSystem")), TTRC("Show in FileSystem"));
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}
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menu->set_position(get_screen_position() + get_local_mouse_position());
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menu->popup();
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}
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}
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}
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}
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void SpriteFramesEditor::_menu_selected(int p_index) {
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switch (p_index) {
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case MENU_SHOW_IN_FILESYSTEM: {
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String path = frames->get_frame_texture(edited_anim, right_clicked_frame)->get_path();
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// Check if the file is an atlas resource, if it is find the source texture.
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Ref<AtlasTexture> at = frames->get_frame_texture(edited_anim, right_clicked_frame);
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while (at.is_valid() && at->get_atlas().is_valid()) {
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path = at->get_atlas()->get_path();
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at = at->get_atlas();
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}
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FileSystemDock::get_singleton()->navigate_to_path(path);
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} break;
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}
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}
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void SpriteFramesEditor::_frame_list_item_selected(int p_index, bool p_selected) {
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if (updating) {
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return;
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@ -87,6 +87,12 @@ class SpriteFramesEditor : public HSplitContainer {
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FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT,
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};
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enum {
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MENU_SHOW_IN_FILESYSTEM,
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};
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int right_clicked_frame = -1;
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bool read_only = false;
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Ref<Texture2D> autoplay_icon;
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@ -137,6 +143,8 @@ class SpriteFramesEditor : public HSplitContainer {
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AcceptDialog *dialog = nullptr;
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PopupMenu *menu = nullptr;
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StringName edited_anim;
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ConfirmationDialog *delete_dialog = nullptr;
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@ -219,6 +227,8 @@ class SpriteFramesEditor : public HSplitContainer {
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void _frame_list_gui_input(const Ref<InputEvent> &p_event);
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void _frame_list_item_selected(int p_index, bool p_selected);
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void _menu_selected(int p_index);
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void _zoom_in();
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void _zoom_out();
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void _zoom_reset();
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