Remove get_default_video_mode definition on OSX/iOS

It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
This commit is contained in:
Rémi Verschelde 2017-11-09 23:36:08 +01:00
parent 9e6f9742f4
commit ed57f0a0d4
10 changed files with 23 additions and 42 deletions

View file

@ -49,7 +49,6 @@ protected:
//virtual int get_video_driver_count() const;
//virtual const char * get_video_driver_name(int p_driver) const;
//virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;

View file

@ -62,11 +62,6 @@ OSIPhone *OSIPhone::get_singleton() {
return (OSIPhone *)OS::get_singleton();
};
OS::VideoMode OSIPhone::get_default_video_mode() const {
return video_mode;
};
uint8_t OSIPhone::get_orientations() const {
return supported_orientations;

View file

@ -83,8 +83,6 @@ private:
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);

View file

@ -899,16 +899,6 @@ const char *OS_OSX::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OS_OSX::get_default_video_mode() const {
VideoMode vm;
vm.width = 1024;
vm.height = 600;
vm.fullscreen = false;
vm.resizable = true;
return vm;
}
void OS_OSX::initialize_core() {
crash_handler.initialize();

View file

@ -101,8 +101,7 @@ Error ContextEGL::initialize() {
try {
const EGLint displayAttributes[] =
{
const EGLint displayAttributes[] = {
/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,

View file

@ -83,10 +83,10 @@
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"