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GDScript: read constants from parent scripts
This is needed to create export variables from enums defined in a parent class.
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1 changed files with 15 additions and 0 deletions
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@ -811,6 +811,21 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
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expr = constant;
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bfn = true;
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}
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// Check parents for the constant
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if (!bfn && cln->extends_file != StringName()) {
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Ref<GDScript> parent = ResourceLoader::load(cln->extends_file);
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if (parent.is_valid() && parent->is_valid()) {
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Map<StringName, Variant> parent_constants;
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parent->get_constants(&parent_constants);
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if (parent_constants.has(identifier)) {
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ConstantNode *constant = alloc_node<ConstantNode>();
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constant->value = parent_constants[identifier];
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expr = constant;
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bfn = true;
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}
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}
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}
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}
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if (!bfn) {
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