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synced 2025-01-23 19:12:24 -05:00
Refactor canvas ID and locale handling.
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5b1cc2d1fc
commit
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4 changed files with 45 additions and 56 deletions
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@ -44,17 +44,13 @@
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#define DOM_BUTTON_XBUTTON1 3
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#define DOM_BUTTON_XBUTTON2 4
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char DisplayServerJavaScript::canvas_id[256] = { 0 };
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DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
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return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
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}
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// Window (canvas)
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extern "C" EMSCRIPTEN_KEEPALIVE void _set_canvas_id(uint8_t *p_data, int p_data_size) {
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DisplayServerJavaScript *display = DisplayServerJavaScript::get_singleton();
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display->canvas_id.parse_utf8((const char *)p_data, p_data_size);
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display->canvas_id = "#" + display->canvas_id;
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}
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static void focus_canvas() {
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/* clang-format off */
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EM_ASM(
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@ -71,8 +67,7 @@ static bool is_canvas_focused() {
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/* clang-format on */
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}
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static Point2 compute_position_in_canvas(int x, int y) {
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DisplayServerJavaScript *display = DisplayServerJavaScript::get_singleton();
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Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
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int canvas_x = EM_ASM_INT({
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return Module['canvas'].getBoundingClientRect().x;
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});
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@ -81,14 +76,14 @@ static Point2 compute_position_in_canvas(int x, int y) {
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});
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int canvas_width;
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int canvas_height;
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emscripten_get_canvas_element_size(display->canvas_id.utf8().get_data(), &canvas_width, &canvas_height);
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emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
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double element_width;
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double element_height;
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emscripten_get_element_css_size(display->canvas_id.utf8().get_data(), &element_width, &element_height);
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emscripten_get_element_css_size(canvas_id, &element_width, &element_height);
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return Point2((int)(canvas_width / element_width * (x - canvas_x)),
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(int)(canvas_height / element_height * (y - canvas_y)));
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return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
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(int)(canvas_height / element_height * (p_y - canvas_y)));
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}
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static bool cursor_inside_canvas = true;
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@ -97,7 +92,8 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co
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DisplayServerJavaScript *display = get_singleton();
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// Empty ID is canvas.
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String target_id = String::utf8(p_event->id);
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if (target_id.empty() || "#" + target_id == display->canvas_id) {
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String canvas_str_id = String::utf8(canvas_id);
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if (target_id.empty() || target_id == canvas_str_id) {
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// This event property is the only reliable data on
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// browser fullscreen state.
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if (p_event->isFullscreen) {
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@ -820,23 +816,6 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr
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}
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DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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/* clang-format off */
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EM_ASM({
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const canvas = Module['canvas'];
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var enc = new TextEncoder("utf-8");
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var buffer = new Uint8Array(enc.encode(canvas.id));
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var len = buffer.byteLength;
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var out = _malloc(len);
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HEAPU8.set(buffer, out);
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ccall("_set_canvas_id",
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"void",
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["number", "number"],
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[out, len]
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);
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_free(out);
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});
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/* clang-format on */
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RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
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#if 0
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EmscriptenWebGLContextAttributes attributes;
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@ -859,7 +838,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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gl_initialization_error = true;
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}
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id.utf8().get_data(), &attributes);
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
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if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
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gl_initialization_error = true;
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}
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@ -881,7 +860,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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}
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EMSCRIPTEN_RESULT result;
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CharString id = canvas_id.utf8();
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#define EM_CHECK(ev) \
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if (result != EMSCRIPTEN_RESULT_SUCCESS) \
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ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
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@ -895,16 +873,16 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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// JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM
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// is used below.
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mousemove, mousemove_callback)
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SET_EM_CALLBACK(id.get_data(), mousedown, mouse_button_callback)
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SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback)
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SET_EM_CALLBACK(id.get_data(), wheel, wheel_callback)
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SET_EM_CALLBACK(id.get_data(), touchstart, touch_press_callback)
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SET_EM_CALLBACK(id.get_data(), touchmove, touchmove_callback)
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SET_EM_CALLBACK(id.get_data(), touchend, touch_press_callback)
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SET_EM_CALLBACK(id.get_data(), touchcancel, touch_press_callback)
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SET_EM_CALLBACK(id.get_data(), keydown, keydown_callback)
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SET_EM_CALLBACK(id.get_data(), keypress, keypress_callback)
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SET_EM_CALLBACK(id.get_data(), keyup, keyup_callback)
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SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
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SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
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SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
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SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
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SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
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SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
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SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
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SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
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SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback)
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SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback)
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@ -1012,7 +990,7 @@ Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
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Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
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int canvas[2];
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emscripten_get_canvas_element_size(canvas_id.utf8().get_data(), canvas, canvas + 1);
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emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
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return Rect2i(0, 0, canvas[0], canvas[1]);
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}
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@ -1103,12 +1081,12 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
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}
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void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
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emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), p_size.x, p_size.y);
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emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
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}
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Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
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int canvas[2];
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emscripten_get_canvas_element_size(canvas_id.utf8().get_data(), canvas, canvas + 1);
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emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
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return Size2(canvas[0], canvas[1]);
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}
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@ -1134,7 +1112,7 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
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strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
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strategy.canvasResizedCallback = nullptr;
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EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id.utf8().get_data(), false, &strategy);
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EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
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ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
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ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
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} break;
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@ -53,6 +53,7 @@ class DisplayServerJavaScript : public DisplayServer {
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double last_click_ms = 0;
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int last_click_button_index = -1;
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static Point2 compute_position_in_canvas(int p_x, int p_y);
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static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
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static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
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@ -81,11 +82,11 @@ protected:
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public:
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// Override return type to make writing static callbacks less tedious.
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static DisplayServerJavaScript *get_singleton();
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static char canvas_id[256];
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WindowMode window_mode = WINDOW_MODE_WINDOWED;
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String clipboard;
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String canvas_id;
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Callable window_event_callback;
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Callable input_event_callback;
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@ -30,7 +30,8 @@
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#include "core/io/resource_loader.h"
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#include "main/main.h"
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#include "os_javascript.h"
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#include "platform/javascript/display_server_javascript.h"
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#include "platform/javascript/os_javascript.h"
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#include <emscripten/emscripten.h>
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ResourceLoader::set_abort_on_missing_resources(false);
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Main::start();
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os->get_main_loop()->init();
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emscripten_resume_main_loop();
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// Immediately run the first iteration.
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// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
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main_loop_callback();
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emscripten_resume_main_loop();
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}
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int main(int argc, char *argv[]) {
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@ -91,6 +92,23 @@ int main(int argc, char *argv[]) {
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FS.mkdir('/userfs');
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FS.mount(IDBFS, {}, '/userfs');
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});
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// Configure locale.
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char locale_ptr[16];
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/* clang-format off */
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EM_ASM({
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stringToUTF8(Module['locale'], $0, 16);
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}, locale_ptr);
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/* clang-format on */
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setenv("LANG", locale_ptr, true);
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// Ensure the canvas ID.
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/* clang-format off */
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EM_ASM({
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stringToUTF8("#" + Module['canvas'].id, $0, 255);
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}, DisplayServerJavaScript::canvas_id);
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/* clang-format on */
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os = new OS_JavaScript();
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Main::setup(argv[0], argc - 1, &argv[1], false);
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emscripten_set_main_loop(main_loop_callback, -1, false);
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@ -74,14 +74,6 @@ void OS_JavaScript::initialize() {
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EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
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EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
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#endif
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char locale_ptr[16];
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/* clang-format off */
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EM_ASM({
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stringToUTF8(Module['locale'], $0, 16);
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}, locale_ptr);
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/* clang-format on */
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setenv("LANG", locale_ptr, true);
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}
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void OS_JavaScript::resume_audio() {
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