/**************************************************************************/ /* resource_importer_wav.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource_importer_wav.h" #include "core/io/resource_saver.h" String ResourceImporterWAV::get_importer_name() const { return "wav"; } String ResourceImporterWAV::get_visible_name() const { return "Microsoft WAV"; } void ResourceImporterWAV::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("wav"); } String ResourceImporterWAV::get_save_extension() const { return "sample"; } String ResourceImporterWAV::get_resource_type() const { return "AudioStreamWAV"; } bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap &p_options) const { if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) { return false; } // Don't show begin/end loop points if loop mode is auto-detected or disabled. if ((int)p_options["edit/loop_mode"] < 2 && (p_option == "edit/loop_begin" || p_option == "edit/loop_end")) { return false; } return true; } int ResourceImporterWAV::get_preset_count() const { return 0; } String ResourceImporterWAV::get_preset_name(int p_idx) const { return String(); } void ResourceImporterWAV::get_import_options(const String &p_path, List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false)); // Keep the `edit/loop_mode` enum in sync with AudioStreamWAV::LoopMode (note: +1 offset due to "Detect From WAV"). r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_mode", PROPERTY_HINT_ENUM, "Detect From WAV,Disabled,Forward,Ping-Pong,Backward", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_begin"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_end"), -1)); // Quite OK Audio is lightweight enough and supports virtually every significant AudioStreamWAV feature. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "PCM (Uncompressed),IMA ADPCM,Quite OK Audio"), 2)); } Error ResourceImporterWAV::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { Dictionary options; for (const KeyValue &pair : p_options) { options[pair.key] = pair.value; } Ref sample = AudioStreamWAV::load_from_file(p_source_file, options); ResourceSaver::save(sample, p_save_path + ".sample"); return OK; } ResourceImporterWAV::ResourceImporterWAV() { }