/**************************************************************************/ /* net_socket_web.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NET_SOCKET_WEB_H #define NET_SOCKET_WEB_H #include "core/io/net_socket.h" #include class NetSocketWeb : public NetSocket { protected: static NetSocket *_create_func(); public: static void make_default(); virtual Error open(Type p_sock_type, IP::Type &ip_type) override { return ERR_UNAVAILABLE; } virtual void close() override {} virtual Error bind(IPAddress p_addr, uint16_t p_port) override { return ERR_UNAVAILABLE; } virtual Error listen(int p_max_pending) override { return ERR_UNAVAILABLE; } virtual Error connect_to_host(IPAddress p_host, uint16_t p_port) override { return ERR_UNAVAILABLE; } virtual Error poll(PollType p_type, int timeout) const override { return ERR_UNAVAILABLE; } virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) override { return ERR_UNAVAILABLE; } virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) override { return ERR_UNAVAILABLE; } virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) override { return ERR_UNAVAILABLE; } virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) override { return ERR_UNAVAILABLE; } virtual Ref accept(IPAddress &r_ip, uint16_t &r_port) override { return Ref(); } virtual bool is_open() const override { return false; } virtual int get_available_bytes() const override { return -1; } virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const override { return ERR_UNAVAILABLE; } virtual Error set_broadcasting_enabled(bool p_enabled) override { return ERR_UNAVAILABLE; } virtual void set_blocking_enabled(bool p_enabled) override {} virtual void set_ipv6_only_enabled(bool p_enabled) override {} virtual void set_tcp_no_delay_enabled(bool p_enabled) override {} virtual void set_reuse_address_enabled(bool p_enabled) override {} virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override { return ERR_UNAVAILABLE; } virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override { return ERR_UNAVAILABLE; } NetSocketWeb() {} }; #endif // NET_SOCKET_WEB_H