godot/core/os
2025-01-11 23:27:48 +00:00
..
condition_variable.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
keyboard.cpp
keyboard.h Fix incorrect MODIFIER_MASK value 2024-12-18 02:59:29 +03:00
main_loop.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
main_loop.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
memory.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
memory.h Add Jolt Physics as an alternative 3D physics engine 2024-12-11 13:57:25 +01:00
midi_driver.cpp
midi_driver.h
mutex.cpp
mutex.h Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
os.cpp Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
os.h Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
rw_lock.h
safe_binary_mutex.h Merge pull request #93739 from AThousandShips/lock_unlock 2024-08-26 22:45:13 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
semaphore.h
shared_object.h
spin_lock.h SpinLock: Overhaul false sharing avoidance 2024-11-13 12:09:45 +01:00
thread.cpp Optimize Thread::get_caller_id() 2025-01-03 17:33:10 +01:00
thread.h Optimize Thread::get_caller_id() 2025-01-03 17:33:10 +01:00
thread_safe.cpp
thread_safe.h Thread: Re-add <new> include for std::hardware_destructive_interference_size 2025-01-01 22:43:42 +01:00
time.cpp
time.h
time_enums.h