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93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
/**************************************************************************/
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/* embedded_process.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EMBEDDED_PROCESS_H
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#define EMBEDDED_PROCESS_H
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#include "scene/gui/control.h"
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class EmbeddedProcess : public Control {
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GDCLASS(EmbeddedProcess, Control);
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bool application_has_focus = true;
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bool embedded_process_was_focused = false;
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OS::ProcessID focused_process_id = 0;
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OS::ProcessID current_process_id = 0;
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bool embedding_grab_focus = false;
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bool embedding_completed = false;
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uint64_t start_embedding_time = 0;
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bool updated_embedded_process_queued = false;
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bool last_updated_embedded_process_focused = false;
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Window *window = nullptr;
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Timer *timer_embedding = nullptr;
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const int embedding_timeout = 45000;
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bool keep_aspect = false;
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Size2i window_size;
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Ref<StyleBox> focus_style_box;
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Point2i margin_top_left;
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Point2i margin_bottom_right;
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Rect2i last_global_rect;
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void _try_embed_process();
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void _update_embedded_process();
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void _timer_embedding_timeout();
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void _draw();
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void _check_mouse_over();
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void _check_focused_process_id();
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bool _is_embedded_process_updatable();
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Rect2i _get_global_embedded_window_rect();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void embed_process(OS::ProcessID p_pid);
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void reset();
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void set_window_size(const Size2i p_window_size);
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void set_keep_aspect(bool p_keep_aspect);
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void queue_update_embedded_process();
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Rect2i get_screen_embedded_window_rect();
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int get_margin_size(Side p_side) const;
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Size2 get_margins_size();
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bool is_embedding_in_progress();
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bool is_embedding_completed();
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int get_embedded_pid() const;
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EmbeddedProcess();
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~EmbeddedProcess();
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};
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#endif // EMBEDDED_PROCESS_H
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