godot/editor/plugins/embedded_process.h
2025-01-21 20:17:01 -05:00

93 lines
3.8 KiB
C++

/**************************************************************************/
/* embedded_process.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EMBEDDED_PROCESS_H
#define EMBEDDED_PROCESS_H
#include "scene/gui/control.h"
class EmbeddedProcess : public Control {
GDCLASS(EmbeddedProcess, Control);
bool application_has_focus = true;
bool embedded_process_was_focused = false;
OS::ProcessID focused_process_id = 0;
OS::ProcessID current_process_id = 0;
bool embedding_grab_focus = false;
bool embedding_completed = false;
uint64_t start_embedding_time = 0;
bool updated_embedded_process_queued = false;
bool last_updated_embedded_process_focused = false;
Window *window = nullptr;
Timer *timer_embedding = nullptr;
const int embedding_timeout = 45000;
bool keep_aspect = false;
Size2i window_size;
Ref<StyleBox> focus_style_box;
Point2i margin_top_left;
Point2i margin_bottom_right;
Rect2i last_global_rect;
void _try_embed_process();
void _update_embedded_process();
void _timer_embedding_timeout();
void _draw();
void _check_mouse_over();
void _check_focused_process_id();
bool _is_embedded_process_updatable();
Rect2i _get_global_embedded_window_rect();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void embed_process(OS::ProcessID p_pid);
void reset();
void set_window_size(const Size2i p_window_size);
void set_keep_aspect(bool p_keep_aspect);
void queue_update_embedded_process();
Rect2i get_screen_embedded_window_rect();
int get_margin_size(Side p_side) const;
Size2 get_margins_size();
bool is_embedding_in_progress();
bool is_embedding_completed();
int get_embedded_pid() const;
EmbeddedProcess();
~EmbeddedProcess();
};
#endif // EMBEDDED_PROCESS_H