godot/scene/3d
Alex Threlfo 90a0c06631
Fix crash when duplicating Decal or Light3D nodes
Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com>
2024-12-20 23:51:47 +01:00
..
physics Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color 2024-12-18 18:23:54 +01:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_3d.h Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Merge pull request #98489 from Flarkk/fix_project_position 2024-11-27 10:47:07 -06:00
camera_3d.h
cpu_particles_3d.cpp Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes 2024-12-13 11:36:36 -08:00
cpu_particles_3d.h
decal.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
decal.h
fog_volume.cpp Standardize terms for renderers in error strings 2024-11-10 13:30:44 -08:00
fog_volume.h
gpu_particles_3d.cpp Merge pull request #100378 from clayjohn/particles-preprocess 2024-12-18 00:39:49 +01:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
label_3d.h
light_3d.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
light_3d.h
lightmap_gi.cpp Add transparency support for LightmapGI 2024-12-18 19:36:16 +01:00
lightmap_gi.h LightmapGI: Automatically compress new lightmaps 2024-12-12 17:43:47 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Add transparency support for LightmapGI 2024-12-18 19:36:16 +01:00
look_at_modifier_3d.cpp Merge pull request #99619 from TokageItLab/flippable 2024-11-26 13:04:48 -06:00
look_at_modifier_3d.h Make LookAtModifier3D adopt to bone name method 2024-11-25 15:47:10 +09:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_agent_3d.h
navigation_link_3d.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
navigation_link_3d.h
navigation_obstacle_3d.cpp Fix obstacle avoidance and 3D editor ignoring transform 2024-11-16 11:30:48 +01:00
navigation_obstacle_3d.h Fix obstacle avoidance and 3D editor ignoring transform 2024-11-16 11:30:48 +01:00
navigation_region_3d.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
navigation_region_3d.h
node_3d.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
node_3d.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
path_3d.h
physical_bone_simulator_3d.cpp
physical_bone_simulator_3d.h
reflection_probe.cpp ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
reflection_probe.h ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
remote_transform_3d.cpp
remote_transform_3d.h
retarget_modifier_3d.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
retarget_modifier_3d.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
SCsub
skeleton_3d.compat.inc
skeleton_3d.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
skeleton_3d.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
skeleton_modifier_3d.cpp Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
skeleton_modifier_3d.h Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
soft_body_3d.compat.inc
soft_body_3d.cpp
soft_body_3d.h
sprite_3d.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
sprite_3d.h Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
visual_instance_3d.h Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
voxel_gi.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
voxel_gi.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
voxelizer.cpp Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
voxelizer.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp
xr_body_modifier_3d.h
xr_face_modifier_3d.cpp
xr_face_modifier_3d.h
xr_hand_modifier_3d.cpp
xr_hand_modifier_3d.h
xr_nodes.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
xr_nodes.h Use SceneStringName in more places 2024-12-02 14:39:16 +01:00