godot/core/variant
George Marques 5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
..
array.cpp Fix various typos with codespell 2023-02-01 08:45:41 +01:00
array.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
binder_common.h
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant.cpp GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
variant.h
variant_call.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_op.cpp
variant_op.h
variant_parser.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp