godot/scene/main
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
canvas_item.cpp Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
canvas_item.h Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
canvas_layer.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
missing_node.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
node.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
node.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
resource_preloader.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub
shader_globals_override.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
viewport.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
window.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
window.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00