Godot Engine – Multi-platform 2D and 3D game engine
Find a file
HP van Braam 04fff3fe0d Unconditionally use env.Decider("MD5-timestamp")
It seems that we are only enabling this option together with unsafe
build determinators. However it seems that MD5-timestamp by itself is
not unsafe.

MD5-Timestamp works by first checking the timestamp of a file, comparing
it to the scons database and if it does not match it will do an md5sum
to determine if the file needs rebuilding.

Without this option SCons will always create md5sums of every file. In
the case of a null build this is 50% of the time.
2024-12-10 03:40:17 +01:00
.github
core Merge pull request #100075 from demolke/simplify 2024-12-09 14:33:34 -06:00
doc Merge pull request #91604 from nongvantinh/implement-7946 2024-12-09 14:33:29 -06:00
drivers Merge pull request #100065 from clayjohn/mesh-aabb-clear 2024-12-09 14:33:32 -06:00
editor Merge pull request #91604 from nongvantinh/implement-7946 2024-12-09 14:33:29 -06:00
main
misc Merge pull request #100167 from AshWolf/header-guards-crash-fix 2024-12-09 14:33:26 -06:00
modules Merge pull request #76020 from dalexeev/gds-warning-ignore-regions 2024-12-09 14:33:38 -06:00
platform
scene Merge pull request #98032 from zaevi/fix_drag_preview_position 2024-12-09 14:33:36 -06:00
servers Merge pull request #100065 from clayjohn/mesh-aabb-clear 2024-12-09 14:33:32 -06:00
tests Merge pull request #100075 from demolke/simplify 2024-12-09 14:33:34 -06:00
thirdparty
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py
pyproject.toml
README.md
SConstruct Unconditionally use env.Decider("MD5-timestamp") 2024-12-10 03:40:17 +01:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs