godot/scene/resources
Rémi Verschelde f18bb5ba1a
Merge pull request #100999 from KoBeWi/theme_wariat
Fix ProjectTag button variation
2025-01-06 22:48:16 +01:00
..
2d Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
3d Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension 2024-12-30 08:58:41 -06:00
animated_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animated_texture.h
animation.compat.inc
animation.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
animation.h Add markers to animation 2024-09-29 17:27:36 +09:00
animation_library.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_library.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
atlas_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
atlas_texture.h
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
audio_stream_wav.cpp Fix a crash trying to save an empty AudioStream 2024-12-17 23:14:39 +01:00
audio_stream_wav.h Use qoa.c and custom compress procedure 2024-12-05 13:20:09 -03:00
bit_map.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bit_map.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bone_map.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
bone_map.h
camera_attributes.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
camera_attributes.h
camera_texture.cpp Add linux camera support 2024-09-25 12:08:06 +02:00
camera_texture.h Add linux camera support 2024-09-25 12:08:06 +02:00
canvas_item_material.cpp Fix deadlock possibility in threaded load of materials 2024-12-13 12:49:10 +01:00
canvas_item_material.h
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
compositor.cpp CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compressed_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
compressed_texture.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
curve.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
curve.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
curve_texture.cpp
curve_texture.h
environment.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment.h
external_texture.cpp ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
external_texture.h ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
font.compat.inc
font.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
font.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gradient.cpp
gradient.h
gradient_texture.cpp Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
gradient_texture.h Fix pink GradientTexture2D 2024-09-26 09:50:55 -03:00
image_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
image_texture.h
immediate_mesh.cpp Fix immediate mesh modifications that don't call set_mesh 2024-10-03 18:08:49 -06:00
immediate_mesh.h
label_settings.cpp [Label] Handle text as multiple independent paragraphs. 2024-11-14 11:29:46 +02:00
label_settings.h [Label] Handle text as multiple independent paragraphs. 2024-11-14 11:29:46 +02:00
material.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
material.h Restore dirty list for BaseMaterial3D but don't use it on resource loader. 2024-11-27 10:37:19 -03:00
mesh.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
mesh.h Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
multimesh.h
navigation_mesh.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
navigation_mesh.h
packed_scene.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
packed_scene.h
particle_process_material.cpp Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr 2025-01-03 00:48:22 +01:00
particle_process_material.h
physics_material.cpp
physics_material.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
portable_compressed_texture.h
resource_format_text.cpp VariantParser: Ensure all parse errors have an explanation 2025-01-03 17:17:37 +01:00
resource_format_text.h Universalize UID support in all resource types 2024-11-11 15:59:56 +01:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc
shader.cpp Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
shader.h Merge pull request #97205 from tetrapod00/inspect-native-shader-code 2024-10-21 16:39:13 -05:00
shader_include.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
shader_include.h
skeleton_profile.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
skeleton_profile.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h
style_box.cpp
style_box.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
style_box_flat.cpp Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale 2024-12-19 19:59:48 -06:00
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
surface_tool.h Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
syntax_highlighter.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
syntax_highlighter.h
text_file.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
text_file.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
text_line.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_line.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
texture.cpp
texture.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h
theme.cpp Fix ProjectTag button variation 2025-01-03 11:41:00 +01:00
theme.h
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
visual_shader.h
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #94616 from Chaosus/vs_fix_vec4_constant 2025-01-03 02:01:09 +01:00
visual_shader_nodes.h Merge pull request #94616 from Chaosus/vs_fix_vec4_constant 2025-01-03 02:01:09 +01:00
visual_shader_particle_nodes.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
world_2d.h