godot/tests
reduz 09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
..
core Refactor Object metadata 2022-03-24 14:21:52 +01:00
data
scene Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
servers Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
SCsub Remove unused GDNative code 2022-03-09 13:59:03 +01:00
test_macros.cpp
test_macros.h
test_main.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
test_main.h
test_tools.h
test_utils.cpp
test_utils.h
test_validate_testing.h