Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 0b0bba990b Merge pull request #6417 from Geequlim/pr-program-manager-dialogs-theme
Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07 20:42:17 +02:00
bin
core Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
doc classref: Sync with current source 2016-09-07 08:54:42 +02:00
drivers More visual script improvements 2016-08-30 23:46:41 -03:00
main Update gamepad mappings from community db. 2016-09-02 23:02:57 +02:00
modules -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
platform Merge pull request #6415 from RandomShaper/fix-android-build 2016-09-07 20:42:09 +02:00
scene LineEdit: Quick fix to set_expand_to_text_length argument name 2016-09-07 08:52:42 +02:00
servers -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
tools Fix dialogs in ProjectManage don't with editor theme issue 2016-09-07 15:21:15 +08:00
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methods.py
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GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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