godot/modules
Rémi Verschelde 513bfe496c SCons: Add 'split_libmodules' option to workaround linker issue
The new 'split_libmodules=yes' option is useful to work around linker
command line size limitations when linking a huge number of objects.
We're currently over 64k chars when linking libmodules.a on Windows
with MinGW, which triggers issues as seen in #30892.

Even on Linux, we can also reach linker command line size limitations
by adding more custom modules.

We force this option to True for MinGW on Windows, which fixes #30892.

Additional changes to lib splitting:

- Fix linking of the split module libs with interdependent symbols,
  hacking our way into LINKCOM and SHLINKCOM to set the `--start-group`
  and `--end-group` flags.
- Fix Python 3 compatibility in `methods.split_lib()`.
- Drop seemingly obsolete condition for 'msys' on 'posix'.
- Drop the unnecessary 'split_drivers' as the drivers lib is no longer
  too big since we moved all thirdparty builds to modules.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
(cherry picked from commit c320a82213)
2020-01-06 12:52:07 +01:00
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bmp
bullet
csg
cvtt
dds
enet
etc
freetype
gdnative
gdscript
gridmap
hdr
jpg
mbedtls
mobile_vr
mono
ogg
opensimplex
opus
pvr
recast
regex
squish
stb_vorbis
svg
tga
theora
tinyexr
upnp
visual_script
vorbis
webm
webp
websocket
xatlas_unwrap
register_module_types.h
SCsub