Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 24097811e4 Fix invalid change from CLAMP to MAX in #26099
CLAMP limits the value between the two bounds, so for unsigned ints
it should be replaced by MIN(val, max), not MAX.

The issue in voxel_light_baker.cpp was fixed in 4f697f7.

Fixes #26170.
2019-02-23 12:08:21 +01:00
core Don't crash when parse_utf8 receives a NULL pointer 2019-02-22 19:28:19 +01:00
doc Merge pull request #25683 from wombatstampede/patch-1 2019-02-23 00:36:04 +01:00
drivers Fix WASAPI driver not working when the device doesn't supports the mix format 2019-02-23 00:01:17 -03:00
editor TileSetEditor: Show Edition Context by demand 2019-02-23 00:04:31 -03:00
main Don't crash when parse_utf8 receives a NULL pointer 2019-02-22 19:28:19 +01:00
misc
modules Revert "Optimized area check" 2019-02-22 12:46:54 +01:00
platform Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
scene Merge pull request #26157 from YeldhamDev/splitcont_update_check 2019-02-23 10:36:09 +01:00
servers Fix invalid change from CLAMP to MAX in #26099 2019-02-23 12:08:21 +01:00
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methods.py
platform_methods.py
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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