Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky 29e644c20a Merge pull request #2144 from Krzycho666/UndoRedo_fix
added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
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core Merge pull request #2144 from Krzycho666/UndoRedo_fix 2015-06-22 23:42:13 -03:00
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modules Small fixes for Grid/Tile map editor palette 2015-06-22 11:10:13 -03:00
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scene ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
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tools Merge pull request #2144 from Krzycho666/UndoRedo_fix 2015-06-22 23:42:13 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
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GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced