godot/servers
PouleyKetchoupp 30b184cb06 Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14 11:39:34 +02:00
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audio
camera
physics_2d
physics_3d Fix set_sleep_state in Bullet body direct state 2020-04-14 11:39:34 +02:00
rendering Merge pull request #37662 from qarmin/rasterizer_server_last 2020-04-10 11:50:13 +02:00
xr Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h Display Server support 2020-04-08 01:47:09 +02:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h Fix set_sleep_state in Bullet body direct state 2020-04-14 11:39:34 +02:00
register_server_types.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
register_server_types.h
rendering_server.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
rendering_server.h Merge pull request #37722 from reduz/implement-softshadows 2020-04-10 10:24:57 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h
xr_server.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00