godot/drivers/gles3
Thaddeus Crews 604e3ab91f
Merge pull request #101730 from clayjohn/GLES3-emission-half
Bake UV2 emission using half float in the compatibility backend
2025-01-20 10:05:39 -06:00
..
effects Rename String::copy_from functions to their respective encodings (parse_latin1, parse_wstring, parse_utf32). 2024-12-15 21:46:50 +01:00
environment Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shaders Merge pull request #101515 from allenwp/agx-negative-optimizations 2025-01-20 10:05:38 -06:00
storage Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
rasterizer_canvas_gles3.cpp Avoid leaking ninepatch state to other draw commands in GLES backend 2025-01-17 10:13:04 -08:00
rasterizer_canvas_gles3.h Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 2024-12-19 19:59:37 -06:00
rasterizer_gles3.cpp OpenGL3 renderer supports transparent boot splash 2025-01-14 05:58:59 +08:00
rasterizer_gles3.h Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp Baked UV2 emission using half float in the compatibility backend 2025-01-17 16:46:31 -08:00
rasterizer_scene_gles3.h Fix union order to simplify empty initializers 2025-01-14 19:05:01 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
shader_gles3.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00