godot/core/input
Rémi Verschelde be4678b836
Merge pull request #95750 from mosquitochang/fix-input-event-get-index
Fix `InputMap::event_get_index` to handle unmatched events correctly
2025-01-06 22:46:37 +01:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo [Nov 2024] 2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
input.compat.inc
input.cpp Get joypad's vendor ID, product ID, and name on Windows 2024-12-15 23:59:11 +01:00
input.h Get joypad's vendor ID, product ID, and name on Windows 2024-12-15 23:59:11 +01:00
input_builders.py Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
input_enums.h Core ubsan fixes 2024-12-18 14:31:12 +01:00
input_event.cpp Fix missing event metadata in _input() with Input.parse_input_event() 2024-12-06 22:08:16 +03:00
input_event.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_map.compat.inc Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
input_map.cpp Merge pull request #95750 from mosquitochang/fix-input-event-get-index 2025-01-06 22:46:37 +01:00
input_map.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shortcut.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
shortcut.h