godot/core/variant
2022-09-02 00:29:50 -04:00
..
array.cpp
array.h
binder_common.h
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
dictionary.h Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant.cpp Improve null and object printing to avoid confusion with arrays 2022-08-31 15:31:49 +02:00
variant.h
variant_call.cpp Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
variant_construct.cpp Add constructor accepting four Vector4's to Projection 2022-08-24 08:30:40 +03:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h
variant_parser.cpp
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00