Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky 5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
bin
core Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
demos
doc
drivers Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
main
modules Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
platform fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
scene Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
servers
tools beautiful visual menu to change anchors 2015-08-24 01:00:39 -03:00
.editorconfig
.gitignore
.travis.yml
Doxyfile
godot_logo.svg
LICENSE.md
logo.png
LOGO_LICENSE.md
logo_small.png
makerel.bat
methods.py
README.md
SConstruct fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced