Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky 5e326e4903 Merge pull request #2328 from her001/patch-1
Fix vorbis seek_pos
2015-08-08 11:04:46 -03:00
bin
core Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
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drivers Merge pull request #2328 from her001/patch-1 2015-08-08 11:04:46 -03:00
main error debugger 2015-08-04 09:47:32 -03:00
modules Add missing token name for signal. closes #2201 2015-08-07 22:20:52 +02:00
platform Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
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tools -Merged the file server with the live editing and remote debug 2015-08-06 02:37:40 -03:00
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GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced