godot/scene/3d
Hugo Locurcio e98f5a53ad
Use double-sided material for RayCast3D
This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
..
area_3d.cpp Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
area_3d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_3d.cpp Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
camera_3d.h Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
collision_object_3d.cpp Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 08:52:24 +01:00
collision_object_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_polygon_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_3d.h
collision_shape_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_3d.h
cpu_particles_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
decal.cpp
decal.h
gpu_particles_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_collision_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_collision_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
listener_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
node_3d.h Merge pull request #49458 from JFonS/fix_unwrap_xform 2021-06-14 18:32:33 +02:00
occluder_instance_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
occluder_instance_3d.h
path_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
path_3d.h
physics_body_3d.cpp Merge pull request #49475 from nekomatata/kinematic-collision-rid 2021-06-18 12:32:26 +02:00
physics_body_3d.h Merge pull request #49475 from nekomatata/kinematic-collision-rid 2021-06-18 12:32:26 +02:00
physics_joint_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Use double-sided material for RayCast3D 2021-06-19 05:05:58 +02:00
ray_cast_3d.h
reflection_probe.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
reflection_probe.h
remote_transform_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
remote_transform_3d.h
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
skeleton_3d.cpp Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
skeleton_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
skeleton_ik_3d.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skeleton_ik_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
soft_body_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_3d.h
spring_arm_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
spring_arm_3d.h
sprite_3d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
sprite_3d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
vehicle_body_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
visual_instance_3d.h Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
voxel_gi.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
voxelizer.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp
world_environment.h
xr_nodes.cpp Fixed error spam when XR mode is not enabled and a missed setting rename 2021-06-14 11:05:16 +10:00
xr_nodes.h