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642c63319e
-=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL |
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.. | ||
addheader | ||
bmfhdr | ||
buildstuff | ||
collada | ||
doc | ||
docdump | ||
editor | ||
export/blender25 | ||
freetype | ||
glwrapper | ||
Godot.app/Contents | ||
html_fs | ||
ios_xcode_template | ||
osx_template.app/Contents | ||
pck | ||
script_plugins | ||
scrits | ||
memsort.py | ||
SCsub |