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This allows changing the display colour of a CollisionShape3D node on a per-shape basis. It also adds the ability to display a solid coloured preview of a CollisionShape3D. Closes https://github.com/godotengine/godot-proposals/issues/906 |
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.. | ||
box_shape_3d.cpp | ||
box_shape_3d.h | ||
capsule_shape_3d.cpp | ||
capsule_shape_3d.h | ||
concave_polygon_shape_3d.cpp | ||
concave_polygon_shape_3d.h | ||
convex_polygon_shape_3d.cpp | ||
convex_polygon_shape_3d.h | ||
cylinder_shape_3d.cpp | ||
cylinder_shape_3d.h | ||
fog_material.cpp | ||
fog_material.h | ||
height_map_shape_3d.cpp | ||
height_map_shape_3d.h | ||
importer_mesh.cpp | ||
importer_mesh.h | ||
mesh_library.cpp | ||
mesh_library.h | ||
navigation_mesh_source_geometry_data_3d.cpp | ||
navigation_mesh_source_geometry_data_3d.h | ||
primitive_meshes.cpp | ||
primitive_meshes.h | ||
SCsub | ||
separation_ray_shape_3d.cpp | ||
separation_ray_shape_3d.h | ||
shape_3d.cpp | ||
shape_3d.h | ||
skin.cpp | ||
skin.h | ||
sky_material.cpp | ||
sky_material.h | ||
sphere_shape_3d.cpp | ||
sphere_shape_3d.h | ||
world_3d.cpp | ||
world_3d.h | ||
world_boundary_shape_3d.cpp | ||
world_boundary_shape_3d.h |