godot/modules/gltf
Rémi Verschelde c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
..
doc_classes Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed 2023-02-01 12:10:13 +01:00
editor Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed 2023-02-01 12:10:13 +01:00
extensions
structures
config.py
gltf_defines.h
gltf_document.cpp gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED 2023-02-01 01:42:36 -08:00
gltf_document.h
gltf_state.cpp gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED 2023-02-01 01:42:36 -08:00
gltf_state.h gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED 2023-02-01 01:42:36 -08:00
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.