godot/modules/gltf
Rémi Verschelde 21fcb56547 Remove unused EditorSceneFormatImporter::_get_import_flags
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
..
doc_classes Remove trailing double quote from link in GLTFState class documentation 2024-12-21 20:58:47 +01:00
editor Remove unused EditorSceneFormatImporter::_get_import_flags 2025-01-14 16:57:06 +01:00
extensions GLTF: Don't write unused light properties 2025-01-13 14:33:42 -08:00
structures Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
tests Force build editor with regex module, remove checking code. 2025-01-07 19:43:23 +08:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
gltf_document.cpp Fix various typos 2025-01-08 14:47:42 +02:00
gltf_document.h Fix various typos 2025-01-08 14:47:42 +02:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gltf_template_convert.h
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
register_types.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skin_tool.cpp Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.