godot/core
xutaxkamay bcdfa89ca5 Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
2022-06-08 15:02:12 +02:00
..
config
crypto
debugger
error
extension
input
io Fix (again) loading binary resources with float=64 2022-06-08 15:02:12 +02:00
math i18n: Misc fixes translation strings 2022-06-08 12:57:54 +02:00
multiplayer
object
os
string
templates
variant Merge pull request #59786 from V-Sekai/ok_color 2022-06-07 20:52:32 +02:00
core_bind.cpp
core_bind.h
core_builders.py
core_constants.cpp Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h
version.h