godot/modules/interactive_music
A Thousand Ships a1846b27ea
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
doc_classes Merge pull request #95839 from GustJc/interactive_audio_current_playback 2024-12-10 14:16:04 -06:00
editor Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
audio_stream_interactive.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
audio_stream_interactive.h Merge pull request #95839 from GustJc/interactive_audio_current_playback 2024-12-10 14:16:04 -06:00
audio_stream_playlist.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
audio_stream_playlist.h
audio_stream_synchronized.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
audio_stream_synchronized.h Implement get_bar_beats() for AudioStreamSynchronized, fix division by zero 2024-11-16 11:44:53 -05:00
config.py
register_types.cpp [Audio] Prevent crash in interactive playback 2024-07-17 18:58:36 +02:00
register_types.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00