godot/modules/gltf
Thaddeus Crews 02e196eb41
Merge pull request #98132 from aaronfranke/editor-plugin-get-plugin-icon-name
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-16 12:09:57 -06:00
..
doc_classes
editor Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
extensions GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime 2024-12-15 18:05:57 -08:00
structures
tests
config.py
gltf_defines.h
gltf_document.cpp GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime 2024-12-15 18:05:57 -08:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.