godot/editor/debugger
2025-01-19 15:45:59 -05:00
..
debug_adapter Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_debugger_inspector.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
editor_debugger_inspector.h
editor_debugger_node.cpp Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
editor_debugger_node.h
editor_debugger_server.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_debugger_server.h
editor_debugger_tree.cpp Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
editor_debugger_tree.h Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
editor_expression_evaluator.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
editor_expression_evaluator.h
editor_file_server.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_file_server.h Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_performance_profiler.cpp Merge pull request #99113 from MewPurPur/tweak-debugger-sizings 2024-11-29 22:47:02 +01:00
editor_performance_profiler.h Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_profiler.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_profiler.h Profiler plot zoom and pan 2024-11-12 16:31:43 +02:00
editor_visual_profiler.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_visual_profiler.h Display CPU and GPU model name in the editor visual profiler 2024-11-11 19:51:54 +01:00
script_editor_debugger.cpp Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
script_editor_debugger.h
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