godot/modules/navigation/3d/nav_map_builder_3d.h
smix8 d51615b334 Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
2024-12-22 02:03:59 +01:00

52 lines
3 KiB
C++

/**************************************************************************/
/* nav_map_builder_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAV_MAP_BUILDER_3D_H
#define NAV_MAP_BUILDER_3D_H
#include "../nav_utils.h"
struct NavMapIterationBuild;
class NavMapBuilder3D {
static void _build_step_gather_region_polygons(NavMapIterationBuild &r_build);
static void _build_step_find_edge_connection_pairs(NavMapIterationBuild &r_build);
static void _build_step_merge_edge_connection_pairs(NavMapIterationBuild &r_build);
static void _build_step_edge_connection_margin_connections(NavMapIterationBuild &r_build);
static void _build_step_navlink_connections(NavMapIterationBuild &r_build);
static void _build_update_map_iteration(NavMapIterationBuild &r_build);
public:
static gd::PointKey get_point_key(const Vector3 &p_pos, const Vector3 &p_cell_size);
static void build_navmap_iteration(NavMapIterationBuild &r_build);
};
#endif // NAV_MAP_BUILDER_3D_H