godot/scene/resources
Rémi Verschelde 6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
..
default_theme Fix MSVC warnings C4324, C4389, C4456, and C4459 2022-09-28 16:43:09 +02:00
animation.cpp Fix MSVC warning C4702: unreachable code 2022-09-28 16:46:48 +02:00
animation.h Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
animation_library.cpp
animation_library.h
audio_stream_wav.cpp Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
audio_stream_wav.h Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
environment.h
fog_material.cpp Tweak FogVolume density property to allow sliding to negative values 2022-09-26 15:44:30 +02:00
fog_material.h
font.cpp Merge pull request #66552 from bruvzg/64_bitfields 2022-09-29 10:44:08 +02:00
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp
importer_mesh.h
label_settings.cpp
label_settings.h
material.cpp Fix MSVC warning C4702: unreachable code 2022-09-28 16:46:48 +02:00
material.h Fix sorting of uniform items in the material properties 2022-09-16 08:59:13 +03:00
mesh.cpp
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp
packed_scene.h
particle_process_material.cpp
particle_process_material.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp
shader.h
shader_include.cpp
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_stack_2d.cpp 2D and 3D Skeleton modification docs, and small fixes. 2022-09-14 15:07:45 -07:00
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skeleton_profile.cpp Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
skeleton_profile.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp
sky_material.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
style_box.h
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture.cpp Fix MSVC warnings C4324, C4389, C4456, and C4459 2022-09-28 16:43:09 +02:00
texture.h Remove unused struct in GradientTexture1D 2022-09-21 19:05:03 +02:00
theme.cpp
theme.h
tile_set.cpp Fix MSVC warning C4702: unreachable code 2022-09-28 16:46:48 +02:00
tile_set.h
video_stream.h Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00
visual_shader.cpp Clean up canvas light shader API. 2022-09-28 11:46:58 -07:00
visual_shader.h Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 2022-09-22 11:29:48 +02:00
visual_shader_nodes.cpp
visual_shader_nodes.h
visual_shader_particle_nodes.cpp Fix MSVC warning C4702: unreachable code 2022-09-28 16:46:48 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h