Godot Engine – Multi-platform 2D and 3D game engine
Find a file
2016-01-29 15:42:59 +01:00
bin
core
demos
doc
drivers
main
modules
platform Merge pull request #3471 from Hinsbart/remove_libevdev 2016-01-27 04:32:27 -03:00
scene Merge pull request #3470 from MarianoGnu/master 2016-01-27 19:08:22 +01:00
servers
tools fix dpad left/right not showing correctly in project settings 2016-01-28 20:53:15 +01:00
.editorconfig
.gitattributes
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml don't install libevdev-dev for travis build 2016-01-29 15:42:59 +01:00
godot_icon.png
godot_icon.svg
godot_logo.svg
LICENSE.md
logo.png
LOGO_LICENSE.md
methods.py
README.md Add travis-ci badge to show the status of master 2016-01-27 14:24:55 +01:00
SConstruct
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics

Build Status