godot/modules
Rémi Verschelde 3695c08782 basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Also renames bu to basisu to be more explicit and match upstream name.
2020-02-11 12:03:07 +01:00
..
arkit
assimp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
basis_universal basis_universal: Use proper basisu_transcoder.h header, fixes Clang build 2020-02-11 12:03:07 +01:00
bmp
bullet Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
camera
csg Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
cvtt Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
dds Texture refactor 2020-02-11 11:53:26 +01:00
enet
etc basis_universal: Fix py3 build and document license and provenance 2020-02-11 12:02:45 +01:00
freetype
gdnative Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
gdnavigation Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
gdscript
glslang glslang: Disable warnings and allow unbundling 2020-02-11 12:02:50 +01:00
gridmap Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
hdr
jpg
jsonrpc
mbedtls
mobile_vr A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
mono [Mono] Basis/Transforms Array operator comments and improvements 2020-02-10 12:20:04 -05:00
ogg
opensimplex Texture refactor 2020-02-11 11:53:26 +01:00
opus
pvr Texture refactor 2020-02-11 11:53:26 +01:00
regex
squish Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
stb_vorbis
svg
tga
theora Texture refactor 2020-02-11 11:53:26 +01:00
tinyexr Refactor image_saver_tinyexr.cpp to prevent compiler warnings. 2020-02-11 10:29:09 +01:00
upnp
vhacd
visual_script Texture refactor 2020-02-11 11:53:26 +01:00
vorbis
webm Texture refactor 2020-02-11 11:53:26 +01:00
webp
webrtc
websocket
xatlas_unwrap
modules_builders.py
register_module_types.h Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
SCsub